Results 51 to 60 of about 3,702,483 (233)

Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study

open access: yesJournal of Behavioral Addictions, 2021
Background The coronavirus disease-2019 (COVID-19) pandemic has profoundly impacted aspects of human life globally. Playing videogames has been encouraged by several organizations to help individuals cope with the COVID-19 pandemic and associated ...
Zhao-Jun Teng   +4 more
semanticscholar   +1 more source

Internet gaming disorder should qualify as a mental disorder [PDF]

open access: yesAustralian & New Zealand Journal of Psychiatry, 2018
peer ...
King, D.L.   +5 more
openaire   +4 more sources

Internet Gaming Disorder: Associated Cognitions, Measures and Clinical Utility. [PDF]

open access: yes, 2019
Internet Gaming Disorder has been proposed as a mental health disorder. This research developed and began the validation of three measures to assess Internet Gaming Disorder; a survey measure, a clinician administered measure; and a measure of Internet ...
Benjamin Thomas Draper Pearcy (23504320)
core   +1 more source

Relationship Between Loneliness and Depression Among Chinese Junior High School Students: The Serial Mediating Roles of Internet Gaming Disorder, Social Network Use, and Generalized Pathological Internet Use

open access: yesFrontiers in Psychology, 2021
This study aimed to explore the mediating effects of internet gaming disorder, social network use, and generalized pathological internet use (GPIU) on the association between loneliness and depression.
Peng Wang   +5 more
doaj   +1 more source

Relapse Prevention Therapy for Problem Gaming or Internet Gaming Disorder in Swedish Child and Youth Psychiatric Clinics: Protocol for a Randomized Controlled Trial

open access: yesJMIR Research Protocols, 2023
BackgroundAlthough gaming is a common arena where children socialize, an increasing number of children are exhibiting signs of problem gaming or internet gaming disorder. An important factor to the development of problem gaming is
Sabina Kapetanovic   +6 more
doaj   +1 more source

Loot boxes in Spanish adolescents and young adults: Relationship with internet gaming disorder and online gambling disorder

open access: yesComputers in Human Behavior, 2022
In recent years, the video game industry has introduced the possibility of buying virtual random goods (e.g., loot boxes) in electronic games using money through microtransactions, which are becoming more widespread and potentially akin to gambling ...
J. González-Cabrera   +5 more
semanticscholar   +1 more source

Trajectory of internet gaming disorder among Chinese adolescents: Course, predictors, and long-term mental health outcomes

open access: yesJournal of Behavioral Addictions
Background and Objectives Internet gaming disorder (IGD) is a growing public health concern, especially among adolescents. However, most IGD studies are cross-sectional, leaving its developmental course poorly understood.
Pu Peng   +14 more
semanticscholar   +1 more source

Risk and protective factors for (internet) gaming disorder: A meta-analysis of pre-COVID studies.

open access: yesAddictive Behaviours, 2022
This large-scale meta-analysis aimed to provide the most comprehensive synthesis to date of the available evidence from the pre-COVID period on risk and protective factors for (internet) gaming disorder (as defined in the DSM-5 or ICD-11) across all ...
Ivan Ropovik   +5 more
semanticscholar   +1 more source

Internet gaming disorder and emotion regulation

open access: yes, 2021
This is a study to examine whether those individuals with more internet gaming disorder symptoms are likely to choose video games to cope with negative emotions than those who have no ...
El-Lim Kim
core   +1 more source

Correlational study between online friendship network and internet game disorder among university students

open access: yesBrain and Behavior, 2021
Purpose The purpose of this study was to provide basic information about the analysis of the correlation between online friendship network and internet game disorder among university students. Methods Study subjects were 77 university students.
Sung‐Min Son   +2 more
doaj   +1 more source

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