Results 51 to 60 of about 3,702,483 (233)
Background The coronavirus disease-2019 (COVID-19) pandemic has profoundly impacted aspects of human life globally. Playing videogames has been encouraged by several organizations to help individuals cope with the COVID-19 pandemic and associated ...
Zhao-Jun Teng +4 more
semanticscholar +1 more source
Internet gaming disorder should qualify as a mental disorder [PDF]
peer ...
King, D.L. +5 more
openaire +4 more sources
Internet Gaming Disorder: Associated Cognitions, Measures and Clinical Utility. [PDF]
Internet Gaming Disorder has been proposed as a mental health disorder. This research developed and began the validation of three measures to assess Internet Gaming Disorder; a survey measure, a clinician administered measure; and a measure of Internet ...
Benjamin Thomas Draper Pearcy (23504320)
core +1 more source
This study aimed to explore the mediating effects of internet gaming disorder, social network use, and generalized pathological internet use (GPIU) on the association between loneliness and depression.
Peng Wang +5 more
doaj +1 more source
BackgroundAlthough gaming is a common arena where children socialize, an increasing number of children are exhibiting signs of problem gaming or internet gaming disorder. An important factor to the development of problem gaming is
Sabina Kapetanovic +6 more
doaj +1 more source
In recent years, the video game industry has introduced the possibility of buying virtual random goods (e.g., loot boxes) in electronic games using money through microtransactions, which are becoming more widespread and potentially akin to gambling ...
J. González-Cabrera +5 more
semanticscholar +1 more source
Background and Objectives Internet gaming disorder (IGD) is a growing public health concern, especially among adolescents. However, most IGD studies are cross-sectional, leaving its developmental course poorly understood.
Pu Peng +14 more
semanticscholar +1 more source
Risk and protective factors for (internet) gaming disorder: A meta-analysis of pre-COVID studies.
This large-scale meta-analysis aimed to provide the most comprehensive synthesis to date of the available evidence from the pre-COVID period on risk and protective factors for (internet) gaming disorder (as defined in the DSM-5 or ICD-11) across all ...
Ivan Ropovik +5 more
semanticscholar +1 more source
Internet gaming disorder and emotion regulation
This is a study to examine whether those individuals with more internet gaming disorder symptoms are likely to choose video games to cope with negative emotions than those who have no ...
El-Lim Kim
core +1 more source
Purpose The purpose of this study was to provide basic information about the analysis of the correlation between online friendship network and internet game disorder among university students. Methods Study subjects were 77 university students.
Sung‐Min Son +2 more
doaj +1 more source

