Results 111 to 120 of about 59,452 (298)

Accounting for animal health in efficiency analysis: An application to Swedish dairy farms

open access: yesAmerican Journal of Agricultural Economics, EarlyView.
Abstract Poor animal health is a central concern in modern livestock production. Despite the necessity to incorporate animal health in efficiency analysis, the theoretical and empirical developments are limited on this subject. This article appropriately characterizes the axiomatic properties of animal health within a production framework.
Frederic Ang   +3 more
wiley   +1 more source

Australian Activists as Storytellers in Digital Spaces: Acquiring Skills, Producing Content and Getting the Message Out

open access: yesAustralian Journal of Social Issues, EarlyView.
ABSTRACT As modes of activism rapidly evolve, activists—both seasoned and emerging—must increasingly navigate a hybrid terrain of both digital and non‐digital engagement. This paper draws on the personal narratives of 16 nascent activists based in Australia to explore how they develop competencies related to digital storytelling, which is critical to ...
Garth Stahl   +5 more
wiley   +1 more source

Sociodemographic, Clinical, and Psychological Characteristics of Adults with Gaming Disorder: A Nationwide Study from Türkiye

open access: yesAddicta: The Turkish Journal on Addictions
Internet gaming disorder, recognized in the 11th version of the International Classification of Diseases alongside gambling disorder, is characterized by excessive gaming salience, impaired control, and functional impairment.
Tuğba Bozdemir   +6 more
doaj   +1 more source

Development of the Indonesian Version of the Internet Gaming Disorder Scale (ID-IGDS)

open access: yesIslamic Guidance and Counseling Journal
This study aimed to identify the validity and reliability of the Indonesian version of the Internet Gaming Disorder Scale (ID-IGDS) in measuring Internet gaming disorder.
I. Ifdil   +5 more
semanticscholar   +1 more source

Gamification for Internet Gaming Disorder Prevention: Evaluation of a Wise IT-Use (WIT) Program for Hong Kong Primary Students

open access: yesFrontiers in Psychology, 2019
Internet gaming disorder and risky online behavior (e.g., cyberbullying, exposure to online violent content) have emerged as serious problems in the digital age.
Chor-lam Chau   +2 more
doaj   +1 more source

Gamified learning meets physiology: Healthcare students' gameful experience with a virtual educational escape room

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Gamified teaching approaches are increasingly used in higher education, making it essential to examine the gameful experience resulting from interaction with educational game elements. This study aimed to evaluate undergraduate health science students' gamified learning experience using the Gamified Experience Measurement Scale in Education ...
David Martin‐Hidalgo   +3 more
wiley   +1 more source

The Effect of Shyness on Adolescent Network Problem Behavior: The Role of Gender and Loneliness

open access: yesFrontiers in Psychology, 2020
With the latest, rapid developments of the Internet, young people have become the main group in the online world. Congruently, Internet problem behaviors have shown a significant growth trend among adolescents.
Peng Wang   +6 more
doaj   +1 more source

Predictors of authorised, unauthorised and persistent absence among secondary school pupils in Scotland

open access: yesBritish Educational Research Journal, EarlyView.
Abstract This article examines the factors associated with persistent absenteeism (an absence rate of 10% or higher) and authorised and unauthorised absence among secondary school pupils in Scotland. Using linked administrative data, the analysis focuses on secondary school stages S1–S6 in three academic years.
Silvia Behrens   +6 more
wiley   +1 more source

Use of videogames, Internet Gaming Disorder, and Agressiveness in Emerging Adulthood

open access: yesEuropean Psychiatry
Introduction Internet gaming disorder has been associated with an excessive number of hours spent playing video games, which leads to a detriment of other daily activities and interests.
D. Silva, B. R. Maia
doaj   +1 more source

Consumer diversity drives stronger predation in tropical marine communities

open access: yesEcography, EarlyView.
Biotic interactions are predicted to be stronger in the tropics compared to higher latitudes, contributing to observed patterns of global biodiversity. While increased consumer diversity and more complex food webs are expected in tropical communities, the trophic dynamics underlying strong regional effects of predation are not well understood.
Michele F. Repetto   +4 more
wiley   +1 more source

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