Results 81 to 90 of about 3,439,770 (288)

The mediating effect of social connectedness between internet gaming disorder and somatic symptoms in adolescents: a large sample cross−sectional study

open access: yesBMC Psychiatry
Background Previous studies have indicated that social connectedness can serve as a protective buffer against negative outcomes associated with online victimization.
Yu Yan   +4 more
doaj   +1 more source

Examining the relationship between internet gaming disorder, and internet addiction, psychological inflexibility and hopelessness in university students

open access: yesAddicta: The Turkish Journal on Addictions
The current study aims to investigate the relationship between internet gaming disorder, internet addiction, psychological inflexibility, and hopelessness among university students. We employed a correlational survey model in the study.
Elmas Nur İbaoğlu, Zeliha Traş
doaj   +1 more source

Australian Activists as Storytellers in Digital Spaces: Acquiring Skills, Producing Content and Getting the Message Out

open access: yesAustralian Journal of Social Issues, EarlyView.
ABSTRACT As modes of activism rapidly evolve, activists—both seasoned and emerging—must increasingly navigate a hybrid terrain of both digital and non‐digital engagement. This paper draws on the personal narratives of 16 nascent activists based in Australia to explore how they develop competencies related to digital storytelling, which is critical to ...
Garth Stahl   +5 more
wiley   +1 more source

Internet Gaming Disorder: Associated Cognitions, Measures and Clinical Utility. [PDF]

open access: yes, 2019
Internet Gaming Disorder has been proposed as a mental health disorder. This research developed and began the validation of three measures to assess Internet Gaming Disorder; a survey measure, a clinician administered measure; and a measure of Internet ...
Benjamin Thomas Draper Pearcy (23504320)
core   +1 more source

Gamified learning meets physiology: Healthcare students' gameful experience with a virtual educational escape room

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Gamified teaching approaches are increasingly used in higher education, making it essential to examine the gameful experience resulting from interaction with educational game elements. This study aimed to evaluate undergraduate health science students' gamified learning experience using the Gamified Experience Measurement Scale in Education ...
David Martin‐Hidalgo   +3 more
wiley   +1 more source

Predictors of authorised, unauthorised and persistent absence among secondary school pupils in Scotland

open access: yesBritish Educational Research Journal, EarlyView.
Abstract This article examines the factors associated with persistent absenteeism (an absence rate of 10% or higher) and authorised and unauthorised absence among secondary school pupils in Scotland. Using linked administrative data, the analysis focuses on secondary school stages S1–S6 in three academic years.
Silvia Behrens   +6 more
wiley   +1 more source

Sociodemographic, Clinical, and Psychological Characteristics of Adults with Gaming Disorder: A Nationwide Study from Türkiye

open access: yesAddicta: The Turkish Journal on Addictions
Internet gaming disorder, recognized in the 11th version of the International Classification of Diseases alongside gambling disorder, is characterized by excessive gaming salience, impaired control, and functional impairment.
Tuğba Bozdemir   +6 more
doaj   +1 more source

The Prevalence and Psychosocial Correlates of Internet Gaming Disorder [PDF]

open access: yesDeutsches Ärzteblatt international, 2017
Internet gaming disorder (IGD) is the problematic use of computer games (whether online or offline) Its prevalence throughout Germany among children, adolescents, and young adults has not yet been estimated.A representative sample of 1531 12- to 25-yearolds in Germany was studied in September 2016 with a standardized instrument (Internet Gaming ...
Lutz, Wartberg   +2 more
openaire   +2 more sources

A Tripartite Neurocognitive Model of Internet Gaming Disorder [PDF]

open access: yes, 2017
Playing Internet games has emerged as a growing in prevalence leisure activity. In some cases, excess gaming can lead to addiction-like symptoms and aversive outcomes that may be seen by some as manifestations of a behavioral addiction.
Lei Wei   +14 more
core   +1 more source

Experimental methods in chemical engineering: Cyclic voltammetry—CV

open access: yesThe Canadian Journal of Chemical Engineering, EarlyView.
Abstract Cyclic voltammetry (CV) is a foundational electroanalytical technique for investigating redox behaviour and evaluating material performance across fields such as molecular electrochemistry, electrocatalysis, sensing, and energy storage. Despite its widespread use, a gap remains between formal electrochemical theory and the practical data ...
Yasser Matos‐Peralta   +4 more
wiley   +1 more source

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