Results 161 to 170 of about 3,439,770 (288)

Reflecting on the Contradictory Condition of Digital Experiences: Advancing Algorithmic Literacy With Young People

open access: yesChildren &Society, EarlyView.
ABSTRACT Research on young people's use of digital devices and platforms demonstrates that their online experiences are deeply situated and contextual, shaped both by individual circumstances and by algorithmically driven systems that personalise content and mediate engagement.
Kaitlyn Regehr   +3 more
wiley   +1 more source

Relationship between impulsivity and internet gaming disorder in adolescence [PDF]

open access: yes
openL’obbiettivo del seguente elaborato è quello di descrivere la relazione che intercorre tra l’impulsività e l’internet gaming disorder (IGD) in adolescenza.
MAGLIOZZI, NICOLÒ
core  

Lottery gaming facility revenue reports. Revenue reports. Revenue report. Casino Revenue Reports

open access: yes, 2020
This internet resource contains reports issued throughout the year. As of December 2020, reports cover revenues at Boot Hill Casino and Resort, Kansas Star Casino and Resort, and Hollywood Casino and Resort.Monthly reports on total lottery gaming ...
Kansas Racing and Gaming Commission
core  

Leadership and Accountability in Faith‐Based Institutions: Evidence From UK Mosques

open access: yesFinancial Accountability &Management, EarlyView.
ABSTRACT This study investigates accountability in religious institutions on the basis of evidence obtained from interviews with relevant parties in UK mosques. We mobilize prior theoretical contention regarding servant leadership and constraints on personal accountability to expose perceptions of seriously deficient discharge outcomes.
Umair Riaz   +3 more
wiley   +1 more source

Internet gaming disorder in adolescents [PDF]

open access: yesWomen's Health, 2019
Dilek Orbatu   +2 more
openaire   +1 more source

Gaming behavior changes in families: Mothers and children during the COVID‐19 pandemic

open access: yesFamily Relations, EarlyView.
ABSTRACT Objective We examined changes in gaming behavior among families with young children during the COVID‐19 pandemic and their association with pre‐pandemic media use types and family climate. Background The pandemic reshaped families' mediatized daily lives.
Simone Schüller   +4 more
wiley   +1 more source

Understanding the Experiences of Young People Living With Haemophilia—A UK Social Media Study

open access: yesHaemophilia, EarlyView.
ABSTRACT Introduction Haemophilia is a rare congenital bleeding disorder that presents significant physical and psychological challenges, especially for young people, with limited real‐world evidence about their experiences in the UK. Aim This study sought to understand the perspectives and challenges of young people living with haemophilia in the UK ...
Emma Gayton   +6 more
wiley   +1 more source

A Quantile Model of Firm Investment

open access: yesInternational Economic Review, EarlyView.
ABSTRACT Are firms risk averse? We propose a dynamic model of firm investment under uncertainty that captures firms' risk attitudes through quantile preferences. The firm maximizes its present value, defined as current profits and investment plus the discounted value of the τ$\tau$‐quantile of its value next period.
Heitor Almeida   +3 more
wiley   +1 more source

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