Results 51 to 60 of about 3,439,770 (288)
The problematic coexistence of "internet gaming disorder" and esports [PDF]
Whether or not gaming causes addiction continues to be debated in the scholarly literature. The American Psychiatric Association has proposed "Internet gaming disorder," a non-substance addictive disorder, in order to encourage further research on the subject.
Rune Kristian Lundedal Nielsen +1 more
openaire +4 more sources
BackgroundInternet gaming disorder among university students has become a great concern for university counsellors worldwide since the COVID-19 pandemic.
Yufang Guo +5 more
doaj +1 more source
Introduction to the Special issue on problematic behaviors related to Internet and digital technology use: Facts, conjectures, and oranges [PDF]
The Internet and its negative consequences to mental health is one of the fastest growing research fields over the past decade. This editorial gives an overview of available knowledge on problematic behaviors related to Internet use.
Stevanović Dejan
doaj +1 more source
Sustainable Materials Design With Multi‐Modal Artificial Intelligence
Critical mineral scarcity, high embodied carbon, and persistent pollution from materials processing intensify the need for sustainable materials design. This review frames the problem as multi‐objective optimization under heterogeneous, high‐dimensional evidence and highlights multi‐modal AI as an enabling pathway.
Tianyi Xu +8 more
wiley +1 more source
A novel exercise‐inducible myokine acidic ribosomal protein P2 (RPLP2), initially identified from human trials, is presented here, whose circulating levels negatively correlate with clinical anxiety severity. Muscle‐derived RPLP2 enhances hippocampal ribosomal assembly and adult neurogenesis to rescue stress‐induced anxiety deficits.
Peiyu Luo +18 more
wiley +1 more source
Exploring the prevalence of gaming disorder and Internet gaming disorder: a rapid scoping review [PDF]
Abstract Background Internet gaming disorder (IGD) was included in the DSM-5 in 2013 as a condition requiring further research, and gaming disorder (GD) was included in the ICD-11 in 2018. Given the importance of including these conditions in diagnostic guidelines, a review was conducted to ...
Nazia Darvesh +7 more
openaire +5 more sources
NICE: A Two‐Step Non‐Invasive Framework for Embryo cfDNA Read Enrichment and Quality Assessment
The non‐invasive NICE framework, built on an ensemble stacking machine learning model, prioritizes embryos by analyzing cell‐free DNA from spent culture medium. By integrating multimodal signals, including genomic and epigenetic profiles, this automated approach standardizes morphological assessment without human bias, paving the way for more precise ...
Xueya Zhou +6 more
wiley +1 more source
Gaming addiction in adolescence (revisited) [PDF]
Gaming addiction has become a topic of increasing research interest. Over the last 25 years, I have written many articles on adolescent video gaming for Education and Health as it is one of the research fields that is constantly evolving.
Griffiths, MD
core
Energy‐harvesting‐integrated sensors couple ambient energy conversion with sensing, processing, and wireless communication. This review organizes recent progress through integration architectures and operating principles, revisiting co‐packaged, monolithic, and co‐functional designs together with always‐on, event‐driven, and multi‐modal sensing modes ...
Taehyun Park +5 more
wiley +1 more source
Synonym‐based multi‐keyword ranked search with secure k‐NN in 6G network
Abstract Sixth Generation (6G) integrates the next generation communication systems such as maritime, terrestrial, and aerial to offer robust network and massive device connectivity with ultra‐low latency requirement. The cutting edge technologies such as artificial intelligence, quantum machine learning, and millimetre enable hyper‐connectivity to ...
Deebak Bakkiam David, Fadi Al‐Turjman
wiley +1 more source

