Results 91 to 100 of about 3,439,770 (288)

The Gaming Disorder Identification Test (GADIT) – A screening tool for Gaming Disorder based on ICD-11

open access: yes
Background Gaming Disorder was included as an addictive disorder in the latest version of the International Classification of Diseases (ICD-11), published in 2022.
Daniel Stjepanović   +35 more
core   +1 more source

A conversation with James V. Zidek

open access: yesCanadian Journal of Statistics, EarlyView.
AbstractThis article documents a series of exchanges between the authors and the senior Canadian statistician Jim Zidek in early 2026. The interview traces his life trajectory, surveying his principal contributions to statistics while offering insights into his motivations, successes, and challenges. Zidek is a Fellow of the Royal Society of Canada and
Christian Genest, Nancy E. Heckman
wiley   +1 more source

Gamification for Internet Gaming Disorder Prevention: Evaluation of a Wise IT-Use (WIT) Program for Hong Kong Primary Students

open access: yesFrontiers in Psychology, 2019
Internet gaming disorder and risky online behavior (e.g., cyberbullying, exposure to online violent content) have emerged as serious problems in the digital age.
Chor-lam Chau   +2 more
doaj   +1 more source

Internet Gaming Disorder Scale (IGD)

open access: yes
The Internet Gaming Disorder Scale (IGD) is a short, validated assessment of gaming behavior. It includes items on preoccupation with gaming, tolerance, withdrawal, persistence, escape, problems, deception, displacement, and conflicts caused by ...
TRacking Adolescents' Individual Lives Survey
core   +1 more source

Antidepressant Misuse in Esports: A Review of Pharmacology, Adverse Effects, Pharmacokinetics and Biomatrix‐Based Detection for Anti‐Doping Applications

open access: yesDrug Testing and Analysis, EarlyView.
This review highlights the misuse of antidepressants as potential cognitive‐enhancing agents in Esports. Despite pharmacological effects that overlap with those of psychostimulants, antidepressants remain an under‐recognised source of doping in Esports.
Kassim Ali Salum   +4 more
wiley   +1 more source

The Effect of Shyness on Adolescent Network Problem Behavior: The Role of Gender and Loneliness

open access: yesFrontiers in Psychology, 2020
With the latest, rapid developments of the Internet, young people have become the main group in the online world. Congruently, Internet problem behaviors have shown a significant growth trend among adolescents.
Peng Wang   +6 more
doaj   +1 more source

Generative Models in Inorganic Crystals Discovery and Inverse Design

open access: yesENERGY &ENVIRONMENTAL MATERIALS, EarlyView.
Generative inverse‐design samples from the vast inorganic crystal design space by starting from target properties such as band gap, stability, and ion transport. This Review examines the representations, generative models, and validation workflows needed to translate candidate structures into stable, potentially synthesizable materials for applications
Tao Li   +5 more
wiley   +1 more source

Use of videogames, Internet Gaming Disorder, and Agressiveness in Emerging Adulthood

open access: yesEuropean Psychiatry
Introduction Internet gaming disorder has been associated with an excessive number of hours spent playing video games, which leads to a detriment of other daily activities and interests.
D. Silva, B. R. Maia
doaj   +1 more source

Comparative assessment of artificial intelligence chatbots' performance in responding to healthcare professionals' and caregivers' questions about Dravet syndrome

open access: yesEpilepsia Open, EarlyView.
Abstract Objective Artificial intelligence chatbots have been a game changer in healthcare, providing immediate, round‐the‐clock assistance. However, their accuracy across specific medical domains remains under‐evaluated. Dravet syndrome remains one of the most challenging epileptic encephalopathies, with new data continuously emerging in the ...
Joana Jesus‐Ribeiro   +4 more
wiley   +1 more source

Parenting styles and freshman’s internet gaming disorder: a moderated chain mediation model involving presence of meaning in life and self-control

open access: yesFrontiers in Psychology
ObjectivesThis study aimed to examine the impact of parental rearing styles on internet gaming disorder among college students, with a particular focus on the mediating roles of presence of meaning in life and self-control through the mediating pathway ...
Hanyue Jia   +5 more
doaj   +1 more source

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