Results 41 to 50 of about 37,097 (281)
The current study examines learning patterns in response to both monetary and social incentives through both approach and avoidance behaviors using modified versions of the Iowa Gambling Task.
Julia A.C. Case, Thomas M. Olino
openalex +3 more sources
Performance Under Stress: An Eye-Tracking Investigation of the Iowa Gambling Task (IGT). [PDF]
Stress pervades everyday life and impedes risky decision making. The following experiment is the first to examine effects of stress on risky decision making in the Iowa Gambling Task (IGT), while measuring inspection time and conscious awareness of deck ...
Simonovic B+3 more
europepmc +2 more sources
Iowa gambling task: Administration effects in older adults [PDF]
The Iowa Gambling Task (IGT) assesses decision-making. Objective: The objective of the present study was to investigate whether specific changes in administering the IGT can affect performance of older adults completing the task. Method: Three versions
Daniela Di Giorgio Schneider+3 more
doaj +5 more sources
Humor Improves Women's but Impairs Men's Iowa Gambling Task Performance. [PDF]
The Iowa Gambling Task (IGT) is a popular method for examining real-life decision-making. Research has shown gender related differences in performance, in that men consistently outperform women.
Flores-Torres J+5 more
europepmc +2 more sources
Decision Making assessed by the Iowa Gambling Task and Major Depressive Disorder A systematic review. [PDF]
Major Depressive Disorder (MDD) can occur in parallel with cognitive impairment. The search for a neuropsychological profile of depression has been pursued in the last two decades. However, scant research has been done on executive functions and decision-
de Siqueira ASS+5 more
europepmc +2 more sources
In the winning mood: Affect in the Iowa gambling task [PDF]
AbstractThe present research aimed to test the role of mood in the Iowa Gambling Task (IGT; Bechara et al., 1994). In the IGT, participants can win or lose money by picking cards from four different decks. They have to learn by experience that two decks are overall advantageous and two decks are overall disadvantageous. Previous studies have shown that
Marieke de Vries+2 more
openalex +5 more sources
A rodent version of the Iowa Gambling Task: 7 years of progress [PDF]
In the Iowa Gambling Task (IGT) subjects need to find a way to earn money in a context of variable wins and losses, conflicting short-term and long-term pay-off, and uncertainty of outcomes. In 2006, we published the first rodent version of the IGT (r-IGT; Behavior Research Methods 38, 470-478).
Ruud van den Bos+2 more
openalex +7 more sources
The linkage between decision-making and bodily states: an investigation using an emotional startle reflex paradigm and the Iowa Gambling task. [PDF]
Miranda A, Duschek S, Mata JL.
europepmc +4 more sources