Results 291 to 300 of about 39,438 (352)
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PneumAct: Pneumatic Kinesthetic Actuation of Body Joints in Virtual Reality Environments

Conference on Designing Interactive Systems, 2019
Virtual Reality Environments (VRE) create an immersive user experience through visual, aural, and haptic sensations. However, the latter is often limited to vibrotactile sensations that are not able to actively provide kinesthetic motion actuation ...
Sebastian Günther   +5 more
semanticscholar   +1 more source

Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle Input

ACM Symposium on User Interface Software and Technology, 2019
Natural haptic feedback in virtual reality (VR) is complex andchallenging, due to the intricacy of necessary stimuli and re-spective hardware. Pseudo-haptic feedback aims at providinghaptic feedback without providing actual haptic stimuli butby using ...
Michael Rietzler   +4 more
semanticscholar   +1 more source

Words in Motion: Kinesthetic Language Learning in Virtual Reality

International Conference on Advanced Learning Technologies, 2018
Embodied theories of language propose that the way we communicate verbally is grounded in our body. Nevertheless, the way a second language is conventionally taught does not capitalize on kinesthetic modalities.
C. Vazquez   +3 more
semanticscholar   +1 more source

Evaluation of a Wearable Hand Kinesthetic Feedback System for Virtual Reality: Psychophysical and User Experience Evaluation

IEEE Transactions on Human-Machine Systems, 2019
Most of the wearable hand kinesthetic (force) feedback systems have only been evaluated from a physical perspective, i.e., motion measurement, force transmission, system stability, etc.
Inseong Jo   +3 more
semanticscholar   +1 more source

Pull-Ups: Enhancing Suspension Activities in Virtual Reality with Body-Scale Kinesthetic Force Feedback

ACM Symposium on User Interface Software and Technology, 2019
We present Pull-Ups, a suspension kit that can suggest a range of body postures and thus enables various exercise styles of users perceiving the kinesthetic force feedback by suspending their weight with arm exertion during the interaction.
Yuan-Syun Ye, Hsin-Yu Chen, Liwei Chan
semanticscholar   +1 more source

Kinesthetic Empathy

2016
The aim of this chapter is to use the concept of kinesthetic empathy as a framework to investigate the production and reception of dance made for the screen, focusing on the audience’s kinesthetic experience of screendance versus (or synergistically related to) live dance performances.
openaire   +1 more source

Perception of timing of kinesthetic stimuli

NeuroReport, 1998
A psychophysical method was used to estimate the timing of perception of kinesthetic stimuli with different velocities in normal volunteers. A 1 ms auditory click occurred randomly before or after an imposed flexion movement at either 20, 40 or 60 deg/s of the metacarpophalangeal joint.
S E, Grill   +4 more
openaire   +2 more sources

Kinesthetic Imagining

Journal of Humanistic Psychology, 1996
This article addresses the problem of embodiment in terms of the objectified body, the mute body, and meaningless action and seeks to restore a language of embodiment and an embodied language in terms of the conscious body, action language, and action hermeneutics.
openaire   +1 more source

The kinesthetic room

The Arts in Psychotherapy, 1991
William Regelson, Brian West
openaire   +1 more source

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