Results 161 to 170 of about 1,624,240 (288)

Mesh Processing Non‐Meshes via Neural Displacement Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma   +4 more
wiley   +1 more source

DiskScissors: Cutting Arbitrary‐Topology Solids for Bijective Mapping

open access: yesComputer Graphics Forum, EarlyView.
Abstract An algorithm for cutting solid objects in a topology‐controlled manner is presented. Concretely, given a loop on the object boundary, a disk‐topology cut surface bounded by the loop is constructed in the interior. In contrast to various previous approaches, both disk topology and conformance to the prescribed loop are ensured by construction ...
S. Hinderink, M. Campen
wiley   +1 more source

Trees Determined by Their Distance Laplacian Matrix

open access: yes
Graphs can be encoded into a matrix according to some rule. The eigenvalues of the matrix are used to understand the structural properties of graphs. If two graphs share a set of eigenvalues, they are called cospectral.
McLeod, Skylar   +4 more
core  

Affinification: A Fine Approximation of Deformations

open access: yesComputer Graphics Forum, EarlyView.
Abstract We introduce affinification, a novel method for accelerating physics‐based animation of elastic solids. During a time‐dependent simulation, our method automatically partitions the space into affine and elastic regions depending on the deformation.
A. Mercier‐Aubin   +3 more
wiley   +1 more source

Skeletal‐Driven Animation of Anatomical Humans via Neural Deformation Gradients

open access: yesComputer Graphics Forum, EarlyView.
Abstract Most real‐time animation techniques for digital humans are limited to deforming the outer skin surface. Geometric skinning methods are highly efficient but struggle with artifacts such as collapsing joints or self‐intersections when animating inner anatomy along with the outer skin.
G. Nolte   +3 more
wiley   +1 more source

Laplacian Invariant Operator in the Matrix Ball

open access: yes, 2012
В статье найден инвариантный оператор Лапласа в матричном шаре и решена задача Дирихле.In article it is considered Laplacian invariant operator in a matrix ball and it is solved the problem of ...
Khudayberganov, Gulmirza Kh.   +3 more
core   +1 more source

Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities

open access: yesComputer Graphics Forum, EarlyView.
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev   +14 more
wiley   +1 more source

Hierarchical Optimization of the As‐Rigid‐As‐Possible Energy

open access: yesComputer Graphics Forum, EarlyView.
Abstract The As‐Rigid‐As‐Possible (ARAP) energy [SA07] has become a versatile ingredient in various geometry processing and machine learning methods. The classic method for its minimization is a block coordinate descent, alternating between local rotation estimation and a global linear solve, which converges slowly for large problem instances.
Hendrik Meyer, Bernd Bickel, Marc Alexa
wiley   +1 more source

Topology‐based Visual Analysis of Hydrothermal Plumes

open access: yesComputer Graphics Forum, EarlyView.
Abstract Hydrothermal plumes are turbulent structures of intense heat and mineral smoke that rise and disperse into the deep ocean. Existing models generally characterize these systems as a single axisymmetric plume originating from a point source. However, this assumption breaks down in weakly venting, spatially distributed systems, where low‐flux ...
Adhitya Kamakshidasan   +3 more
wiley   +1 more source

Beauty in the Eye of AI: Aligning LLMs and Vision Models with Human Aesthetics in Network Visualization

open access: yesComputer Graphics Forum, EarlyView.
Abstract Network visualization has traditionally relied on heuristic metrics, such as stress, under the assumption that optimizing them leads to aesthetic and informative layouts. However, no single metric consistently produces the most effective results.
X. Li, P. Zhang, X. Wang, H. Shen, Y. Hu
wiley   +1 more source

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