Results 1 to 10 of about 21,594,253 (236)
Augmented reality in medical education: students’ experiences and learning outcomes
Augmented reality (AR) is a relatively new technology that allows for digitally generated three-dimensional representations to be integrated with real environmental stimuli.
P. Dhar +4 more
semanticscholar +1 more source
PEMBELAJARAN ADVOKASI: Solusi Alternatif Meningkatkan Hasil Belajar Siswa di Abad 21
This study aims to determine the extent of the development of the implementation of advocacy learning and develop it as an alternative solution in improving student learning outcomes in the 21st century.
'Aabidah Ummu 'Aziizah +2 more
doaj +1 more source
Generative artificial intelligence (GenAI) impacts higher education assessment and learning outcomes, which are closely related and intertwined. Literature suggests that educators and researchers have many varied concerns regarding student assessment in ...
Xiaojing Weng +4 more
semanticscholar +1 more source
Causal machine learning for predicting treatment outcomes [PDF]
Causal machine learning (ML) offers flexible, data-driven methods for predicting treatment outcomes including efficacy and toxicity, thereby supporting the assessment and safety of drugs.
S. Feuerriegel +9 more
semanticscholar +1 more source
The purpose of this study was to explore the relationship between Chinese English as a foreign language (EFL) students’ learning motivation and learning outcomes in a blended learning environment. A questionnaire was administered to 960 EFL students, and
Ren-Zhong Peng, Rongrong Fu
semanticscholar +1 more source
Assessment of Learning Outcomes
Why do we use assessment? What happens if we don't assess? What does assessment mean for education, decision makers, stakeholders, teachers, and students? How do objectives and learning outcomes guide evaluation?
Ayşen Melek Aytuğ Koşan
semanticscholar +1 more source
Assessment of CLOs, PLOs, ILOs, SLOs: An academic programme for educational theatre as a model
Introduction. Educational theatre combines integrated opportunities and forms of education using theatrical arts. It develops in students the ability to use their proactive experiences into absorbing and challenge social reality. The educational value of
H. S. Zaghloul
doaj +1 more source
The aim of this research is to investigate the influence of flipbook learning media, learning interest, and learning motivation on junior high school students' learning outcomes. The method used is the regression method with a quantitative approach. This
Bunari Bunari +5 more
semanticscholar +1 more source
Family perspectives of COVID-19 research
Background The COVID-19 pandemic has uniquely affected children and families by disrupting routines, changing relationships and roles, and altering usual child care, school and recreational activities.
Shelley M. Vanderhout +5 more
doaj +1 more source
A Review of Gamification Impact on Student Behavioural and Learning Outcomes
Gamification has become a new trend in learning in the 21st century, by utilizing technology with game elements to change behavior and support learning outcomes. However, few researchers have focused on the comprehensive impact of gamification in helping
M. Nurtanto +4 more
semanticscholar +1 more source

