Results 1 to 10 of about 21,594,253 (236)

Augmented reality in medical education: students’ experiences and learning outcomes

open access: yesMedical Education Online, 2021
Augmented reality (AR) is a relatively new technology that allows for digitally generated three-dimensional representations to be integrated with real environmental stimuli.
P. Dhar   +4 more
semanticscholar   +1 more source

PEMBELAJARAN ADVOKASI: Solusi Alternatif Meningkatkan Hasil Belajar Siswa di Abad 21

open access: yesQalamuna, 2021
This study aims to determine the extent of the development of the implementation of advocacy learning and develop it as an alternative solution in improving student learning outcomes in the 21st century.
'Aabidah Ummu 'Aziizah   +2 more
doaj   +1 more source

Assessment and learning outcomes for generative AI in higher education: A scoping review on current research status and trends

open access: yesAustralasian Journal of Educational Technology
Generative artificial intelligence (GenAI) impacts higher education assessment and learning outcomes, which are closely related and intertwined. Literature suggests that educators and researchers have many varied concerns regarding student assessment in ...
Xiaojing Weng   +4 more
semanticscholar   +1 more source

Causal machine learning for predicting treatment outcomes [PDF]

open access: yesNature Medicine
Causal machine learning (ML) offers flexible, data-driven methods for predicting treatment outcomes including efficacy and toxicity, thereby supporting the assessment and safety of drugs.
S. Feuerriegel   +9 more
semanticscholar   +1 more source

The effect of Chinese EFL students’ learning motivation on learning outcomes within a blended learning environment

open access: yes, 2021
The purpose of this study was to explore the relationship between Chinese English as a foreign language (EFL) students’ learning motivation and learning outcomes in a blended learning environment. A questionnaire was administered to 960 EFL students, and
Ren-Zhong Peng, Rongrong Fu
semanticscholar   +1 more source

Assessment of Learning Outcomes

open access: yesAssessment Tools for Mapping Learning Outcomes With Learning Objectives, 2021
Why do we use assessment? What happens if we don't assess? What does assessment mean for education, decision makers, stakeholders, teachers, and students? How do objectives and learning outcomes guide evaluation?
Ayşen Melek Aytuğ Koşan
semanticscholar   +1 more source

Assessment of CLOs, PLOs, ILOs, SLOs: An academic programme for educational theatre as a model

open access: yesОбразование и наука, 2023
Introduction. Educational theatre combines integrated opportunities and forms of education using theatrical arts. It develops in students the ability to use their proactive experiences into absorbing and challenge social reality. The educational value of
H. S. Zaghloul
doaj   +1 more source

The influence of flipbook learning media, learning interest, and learning motivation on learning outcomes

open access: yesJournal of Education and Learning (EduLearn)
The aim of this research is to investigate the influence of flipbook learning media, learning interest, and learning motivation on junior high school students' learning outcomes. The method used is the regression method with a quantitative approach. This
Bunari Bunari   +5 more
semanticscholar   +1 more source

Family perspectives of COVID-19 research

open access: yesResearch Involvement and Engagement, 2020
Background The COVID-19 pandemic has uniquely affected children and families by disrupting routines, changing relationships and roles, and altering usual child care, school and recreational activities.
Shelley M. Vanderhout   +5 more
doaj   +1 more source

A Review of Gamification Impact on Student Behavioural and Learning Outcomes

open access: yesInternational Journal of Interactive Mobile Technologies, 2021
Gamification has become a new trend in learning in the 21st century, by utilizing technology with game elements to change behavior and support learning outcomes. However, few researchers have focused on the comprehensive impact of gamification in helping
M. Nurtanto   +4 more
semanticscholar   +1 more source

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