Results 1 to 10 of about 739,710 (174)
Learning Video Object Segmentation From Unlabeled Videos [PDF]
Accepted to CVPR 2020.
Lu, Xiankai +5 more
openaire +2 more sources
Pemanfaatan Media Pembelajaran Berbasis Video dalam Penyampaian Konten Pembelajaran
Dalam proses pembelajaran sering kali ditemukan hambatan-hambatan yang dialami oleh siswa. Hambatan tersebut dapat berupa siswa sulit menerjemahkan materi yang disampaikan guru karena penjelasan yang diberikan terlalu abstrak.
Ratu Sylvia Ridwan +2 more
doaj +1 more source
This research is motivated by the need for more learning media development to support students' learning processes. This research aims to determine the validity of animation-based learning videos that will be developed in class VII Junior High School ...
Desti Tatian Putri, Nur Izzati
doaj +1 more source
PENGEMBANGAN VIDEO PEMBELAJARAN PENDAMPING GAMES EDUKATIF WORDWALL UNTUK MATERI PAI SEKOLAH DASAR
This research is focused on PAI material and the target of this research is elementary school students. The research approach used is a mix method with a development design using a 4-D model formulated from Thiagarajan, Semmel and Semmel.
Ani Nur Aeni +4 more
doaj +1 more source
Learning from Narrated Instruction Videos [PDF]
Automatic assistants could guide a person or a robot in performing new tasks, such as changing a car tire or repotting a plant. Creating such assistants, however, is non-trivial and requires understanding of visual and verbal content of a video. Towards this goal, we here address the problem of automatically learning the main steps of a task from a set
Jean-Baptiste Alayrac +5 more
openaire +3 more sources
Learning Compressible 360° Video Isomers [PDF]
Standard video encoders developed for conventional narrow field-of-view video are widely applied to 360 video as well, with reasonable results. However, while this approach commits arbitrarily to a projection of the spherical frames, we observe that some orientations of a 360 video, once projected, are more compressible than others. We introduce an
Yu-Chuan, Su, Kristen, Grauman
openaire +2 more sources
This study has the objectives of (1) knowing the constraints on students' understanding in learning physics, especially heat material since the Covid-19 pandemic; (2) see the science process skills in students; (3) describe things that need to be ...
Maulida Permata Sari +2 more
doaj +1 more source
Development of Information and Communication Technology Learning Media
This study aims to produce instructional videos on subjects that are feasible to be implemented as learning media for Postgraduate students and investigate the feasibility of learning videos at the UNJ location so that they are feasible to implement. as
Suyitno Muslim +2 more
doaj +1 more source
Action video game play facilitates “learning to learn” [PDF]
AbstractPrevious work has demonstrated that action video game training produces enhancements in a wide range of cognitive abilities. Here we evaluate a possible mechanism by which such breadth of enhancement could be attained: that action game training enhances learning rates in new tasks (i.e., “learning to learn”).
Ru‐Yuan Zhang +7 more
openaire +6 more sources
Online learning, conducted through the flatforms such as the zoom, What’s App, and e-learning, is unable to improve students’ comprehension of the contents of lectures.
Indah Maysela Azzahra +3 more
doaj +1 more source

