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Generating General Levels using Markov Chains
2019 11th Computer Science and Electronic Engineering (CEEC), 2019The use of machine learning techniques for content generation has recently emerged on the scene. Procedural Content Generation via Machine Learning is the generation of game content by models that have been trained on existing game content. The aim of this paper is to generate general video game levels using Markov chains.
Adeel Zafar +2 more
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On generalized middle-level problem
Information Sciences, 2010zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Petr Gregor, Riste Skrekovski
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General level of reinforcement
Journal of Behavior Therapy and Experimental Psychiatry, 1984A concept of General Level of Reinforcement (GLR) is introduced. This concept is defined as the number, quality and duration of reinforcements per unit time. The assumptions of this theory are discussed. A crucial assumption is that the theory is related to psychological and physiological well-being.
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Generalized isolation level definitions
Proceedings of 16th International Conference on Data Engineering (Cat. No.00CB37073), 2002Commercial databases support different isolation levels to allow programmers to trade off consistency for a potential gain in performance. The isolation levels are defined in the current ANSI standard, but the definitions are ambiguous and revised definitions proposed to correct the problem are too constrained since they allow only pessimistic (locking)
Atul Adya +2 more
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Functional Level Primitives in Test Generation
IEEE Transactions on Computers, 1980Summary: This paper deals with the use and development of high-level (functional) primitive logic elements for use in a system which automatically generates tests for complex sequential circuits. The concept of solution sequences to test problems for primitive elements is introduced and a functional language used to describe solution sequences is ...
Melvin A. Breuer, Arthur D. Friedman
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Generating Consistent Game Levels
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015Stochastic data for procedural content generation is rarely specified in research, and left up to the game designer. Extending an existing set of levels, however, requires their consideration in order to generate spatially consistent levels. Stochastic analysis techniques are adopted from musical composition research and applied to level generation ...
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A Generalized Theory for System Level Diagnosis
IEEE Transactions on Computers, 1987System-level diagnosis appears to be a viable alternative to circuit- level testing in complex multiprocessor systems. A completely new generalization of the characterization problem in the system-level diagnosis area is developed in this paper. This generalized characterization theorem provides necessary and sufficient conditions for any fault-pattern
Arun K. Somani +2 more
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Levels of Culture as Levels of Social Generalization
American Sociological Review, 1945IN TEXTS in social psychology and sociology, there appears to be unabated confusion in the use of such terms as "mores," "morals," "moral code," "morality," and "moral behavior." At times related to such other terms as "folkways," "customs," "ways," "practices," and "social habits," the description and the use of the terms all too frequently lack as ...
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Spontaneous Generation Revisited at the Molecular Level
2009A homogeneous chemical frame is described allowing one-pot syntheses from the one-carbon compound formamide NH2CHO to the whole set of nucleic bases needed as precursors of nucleic acids, as we know them. Formamide also catalyzes the formation of acyclonucleosides and the phosphorylation of nucleosides to nucleotides.
CICIRIELLO, FABIANA +3 more
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Electronics Systems and Software, 2007
After years in the wilderness, high-level synthesis is moving into chip design with the promise of time savings. In hardware design, most teams today have to describe in fine detail how a logic block will operate. Design using a hardware description language (HDL) is more efficient than the laborious schematic-capture techniques used during the 1980s ...
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After years in the wilderness, high-level synthesis is moving into chip design with the promise of time savings. In hardware design, most teams today have to describe in fine detail how a logic block will operate. Design using a hardware description language (HDL) is more efficient than the laborious schematic-capture techniques used during the 1980s ...
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