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Enriching location-based games with navigational game activities

2017
Mobile location-based games are experiences that entertain its players by requiring interactions mainly at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs.
Nadarajah, Stephanie Githa   +4 more
openaire   +3 more sources

Mobile Location-Based Gaming

2008
In this chapter we provide an overview of the area of mobile location-based gaming and its relation to maps. Digital maps of various forms are essential to enable the implementation of mobile location-based games and support various key tasks from content authoring and interaction scripting over game state management and location-based interaction at ...
Volker Paelke   +2 more
openaire   +1 more source

Identifying patterns and affordances in location-based games: The practices of Niantic

Brazilian Symposium on Games and Digital Entertainment
Niantic is a global company pioneering in the immersive gaming industry, with this feature driven by location-based game mechanics. This paper identifies and analyzes affordances and game patterns related to players' locations in Niantic's games—Peridot,
B. C. D. Silva   +3 more
semanticscholar   +1 more source

Cloaking games in location based services

Proceedings of the 2008 ACM workshop on Secure web services, 2008
A prototypical case of data anonymization is location anonymization: here the most common data anonymization technique - k -anonymity - corresponds to cloaking and consists in providing to the potential attacker a large granularity view of the user location. However the anonymizer should take into account that if the landscape is not neutral - so that
G. Gianini, E. Damiani
openaire   +4 more sources

Augmented Education: Location-Based Games for Real-World Teaching and Learning Sessions

open access: greenAugmented Reality Games I, 2019
Peter Mozelius   +3 more
semanticscholar   +3 more sources

Group Interactions in Location-Based Gaming

Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Raiding is a format in digital gaming that requires groups of people to collaborate and/or compete for a common goal. In 2017, the raiding format was introduced in the location-based mobile game Pokemon GO, which offers a mixed reality experience to friends and strangers coordinating for in-person raids.
Arpita Bhattacharya   +7 more
openaire   +1 more source

Geogames: Designing Location-Based Games from Classic Board Games

IEEE Intelligent Systems, 2006
The traditional image of interactive entertainment - games that reduce players' physical involvement to moving a joy stick - is obsolete. Games researchers and designers are already integrating complex movement into games. Location-based games involve body movements beyond figural space - that is, beyond the space of computer screens and small 3D ...
Schlieder, Christoph   +2 more
openaire   +2 more sources

GeoMakeIt!: A Platform for Developing Location Based Games

2020 15th International Workshop on Semantic and Social Media Adaptation and Personalization (SMA, 2020
Location based or pervasive games are played outdoors from users with GPS enabled smartphone devices and involve physical visits of various geographical locations by the player.
Vasileios Dimitriadis   +5 more
semanticscholar   +1 more source

Designing Serious Mobile Location-Based Games

2019
The technical requirements of mobile location-based games have been met sufficiently well to make location-based mobile games an everyday object. Games like Ingress or Pokemon GO have experienced a huge popularity. Hence, the question arises how the obvious attraction of these games can be used to achieve goals other than entertainment, such as ...
Jannicke Baalsrud Hauge   +3 more
openaire   +1 more source

QuizHuntAR: A location-based Augmented Reality game for education

2021 International Conference on Graphics and Interaction (ICGI), 2021
Augmented Reality (AR) is a technology whose interest and number of applications has grown constantly in several areas, having great popularity in entertainment, whose advantages benefit areas such as education, namely in the gamification component. Although several attempts have been made in applying Game-based Learning (GBL) in the classroom context ...
Santos, José Eduardo da Silva   +1 more
openaire   +2 more sources

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