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Location-Based Games in Informatics Education
2013In the digital era, pupils in primary and secondary schools tend to be familiar with smartphones, PDAs, tablets, GPS navigators etc. Since mobile devices provide new opportunities for teaching and learning, it is necessary to look for an effective way of using them in the curriculum.
Gabriela Lovászová, Viera Palmárová
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Location, location, location [location-based games]
IEEE Spectrum, 2006This paper discusses the latest development in the gaming industry, called mobile gaming. One of the first so-called location-based games is called Raygun, from the Washington-based game developer, GloVentures LLC. Raygun is played with a mobile device such as a cellphone or a PDA, and uses GPS technology to transform the real world into a virtual ...
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GeoGuild: Location-Based Framework for Mobile Games
2013 International Conference on Cloud and Green Computing, 2013Smartphones' performance is in sustained growth, and their geolocation capabilities bring opportunities for developers to explore new aspects of social gaming. We propose a multiplatform framework that can give a social side to a wide range of mobile games.
Georgia Ionescu +2 more
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Analysis of the Quality of Points of Interest in the Most Popular Location-based Games
International Conference on Computer Systems and Technologies, 2019Location-basedgames (LBGs) have risen to popularity recently with games like Pokémon GO, Jurassic World: Alive and Walking Dead: Our World. The games revolve around travelling to points of interests (PoIs) to perform missions, but where the points are ...
Samuli Laato +3 more
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Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais, 2019
Once location-based games (LBGs) have peculiar characteristics (such as mobility and pervasiveness), evaluating the quality of the user interaction with these games is not an easy task.
Nayana Carneiro +2 more
semanticscholar +1 more source
Once location-based games (LBGs) have peculiar characteristics (such as mobility and pervasiveness), evaluating the quality of the user interaction with these games is not an easy task.
Nayana Carneiro +2 more
semanticscholar +1 more source
Fitness adventure – location based fitness game
2007We realized the combination of exercising and mobile gaming by developing a location based fitness game for series 60 mobile phones. The game utilizes a Bluetooth GPS receiver. This paper illustrates the concept of the Fitness Adventure prototype and presents the main motives for design.
Leikas Jaana +4 more
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Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer
IEEE Transactions on Games, 2023Thomas Tregel +2 more
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Modelling and transposition of location-based games
Entertainment Computing, 2019Abstract Design and development of Location-Based Games (LBG) are not trivial tasks due to their pervasive nature, multidisciplinary requirements, and global deployment issues. This paper presents a model-based approach to describe and generate LBGs. Our approach separates location data, game mechanics, and media content from the game implementation.
Cristiane Ferreira +4 more
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Seamful Design for Location-Based Mobile Games
2005Seamful design is a new approach to reveal and exploit inevitable technical limitations in Ubiquitous Computing technology rather than hiding them. In this paper we want to introduce its general ideas and apply them to the design of location-aware games for mobile phones.
Gregor Broll, Steve Benford
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Enabling emergent behaviour in location based games
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010In general location based games have failed to achieve wide scale adoption and the only location based service that can truly claim such adoption is Geocaching. Arguably this is due to fact that the majority of these games draw their inspiration from video games rather than the way users engage with public spaces such as in Geocaching.
Lund, Kate, Lochrie, Mark, Coulton, Paul
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