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Location-Based Games for Citizen Computation
2013The spreading use of Internet-connected smart phones and portable devices is allowing an increasingly large number of people to bring wherever they go an intelligent tool with sensing and acting capabilities. It is no wonder that this led also to an explosion of location-based applications for mobile devices, including an ever developing market of ...
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Mobile Game Based Learning: Designing a Mobile Location Based Game
2009Today’s students grow up with rapidly changing technology. They spend much of their spare time using computer games, mobile phones and other toys and tools of the digital age. These things are part of their lives. Now it’s time to redesign the educational system and to adjust it to today’s technological opportunities. The current system is out of date.
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Location-Based Games For Social Interaction In Public Space
, 2021Xavier Fonseca
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A comparative analysis of tools for developing location based games
Entertainment Computing, 2021Damianos Metikaridis, S. Xinogalos
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Location-Based Gaming’s Second Phase (2008–Present)
2018This chapter examines the entrance of location-based gaming into the app ecology and their subsequent popularisation and commercialisation. I outline how the ubiquity of smartphones coupled with the digital distribution model of the app ecology grant location-based game designers a near-globally universal platform to reach millions of players around ...
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The influence of location-based games on traditional entertainment products
Decision Support Systems, 2021Cristina A. Mihale-Wilson +3 more
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Location-Based Games as Interfaces for Collecting User Data
WorldCIST, 2020Sampsa Rauti, Samuli Laato
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Player Experiences in Location-Based Games: Memorable Moments with Pokémon GO
Augmented Reality Games I, 2019Elina Koskinen +3 more
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