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Location-Based Games for Citizen Computation

2013
The spreading use of Internet-connected smart phones and portable devices is allowing an increasingly large number of people to bring wherever they go an intelligent tool with sensing and acting capabilities. It is no wonder that this led also to an explosion of location-based applications for mobile devices, including an ever developing market of ...
openaire   +1 more source

Mobile Game Based Learning: Designing a Mobile Location Based Game

2009
Today’s students grow up with rapidly changing technology. They spend much of their spare time using computer games, mobile phones and other toys and tools of the digital age. These things are part of their lives. Now it’s time to redesign the educational system and to adjust it to today’s technological opportunities. The current system is out of date.
openaire   +1 more source

A comparative analysis of tools for developing location based games

Entertainment Computing, 2021
Damianos Metikaridis, S. Xinogalos
semanticscholar   +1 more source

Location-Based Gaming’s Second Phase (2008–Present)

2018
This chapter examines the entrance of location-based gaming into the app ecology and their subsequent popularisation and commercialisation. I outline how the ubiquity of smartphones coupled with the digital distribution model of the app ecology grant location-based game designers a near-globally universal platform to reach millions of players around ...
openaire   +1 more source

The influence of location-based games on traditional entertainment products

Decision Support Systems, 2021
Cristina A. Mihale-Wilson   +3 more
semanticscholar   +1 more source

Player Experiences in Location-Based Games: Memorable Moments with Pokémon GO

Augmented Reality Games I, 2019
Elina Koskinen   +3 more
semanticscholar   +1 more source

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