Results 11 to 20 of about 53,874 (268)

Increased user engagement on YouTube for loot box content and its potential relevance for behavioural addictions [PDF]

open access: yesScientific Reports
Video games frequently contain loot boxes, i.e. virtual in-game items sharing structural similarities with gambling. On YouTube©, there are multi-million subscriber channels prominently featuring loot box-related content.
Elke Smith   +4 more
doaj   +2 more sources

Rare Loot Box Rewards Trigger Larger Arousal and Reward Responses, and Greater Urge to Open More Loot Boxes. [PDF]

open access: yesJ Gambl Stud, 2021
AbstractLoot boxes are a purchasable video-game feature consisting of randomly determined, in-game virtual items. Due to their chance-based nature, there is much debate as to whether they constitute a form of gambling. We sought to address this issue by examining whether players treat virtual loot box rewards in a way that parallels established reward ...
Larche CJ   +4 more
europepmc   +4 more sources

Exploring the relationships between psychological variables and loot box engagement, part 2: exploratory analyses of complex relationships [PDF]

open access: yesRoyal Society Open Science
In a pre-registered survey linked to this paper (Exploring the relationships between psychological variables and loot box engagement, part 1: pre-registered hypotheses), we confirmed bivariate associations between engagement with loot boxes (purchasable ...
Stuart Gordon Spicer   +8 more
doaj   +2 more sources

Opening Pandora's Loot Box: Weak Links Between Gambling and Loot Box Expenditure in China, and Player Opinions on Probability Disclosures and Pity-Timers. [PDF]

open access: yesJ Gambl Stud, 2023
Loot boxes are quasi-gambling virtual products in video games that provide randomised rewards of varying value. Previous studies in Western contexts have identified a positive correlation between loot box purchasing and problem gambling severity.
Xiao LY, Fraser TC, Newall PWS.
europepmc   +7 more sources

Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling. [PDF]

open access: yesPLoS ONE, 2022
BackgroundLoot boxes are an increasingly common type of random microtransaction in videogames. There is some concern about their expansion and entailed risks, especially among adolescents.
Irene Montiel   +4 more
doaj   +2 more sources

Does the loot box open the door to addiction? A case report of gaming disorder with high charges for loot box purchases [PDF]

open access: yesPCN Reports
Background A loot box is a gaming term for an electronic lottery that randomly provides items that enhance the gaming experience. In recent years, loot boxes have been increasingly discussed as a risk factor of gaming disorder (GD).
Tokuya Inaguma   +5 more
doaj   +2 more sources

Non-compliance with and non-enforcement of UK loot box industry self-regulation on the Apple App Store: a longitudinal study on poor implementation [PDF]

open access: yesRoyal Society Open Science
Loot boxes in video games can be purchased with real-world money in exchange for random rewards. Stakeholders are concerned about loot boxes’ similarities to gambling and their potential harms (e.g.
Leon Y. Xiao, Mie Lange Lund
doaj   +2 more sources

Psychometric evaluation of the Chinese version of Risky Loot Box Index (RLI) and cross-sectional investigation among gamers of China [PDF]

open access: yesPeerJ
Nowadays, many of the top-selling video games include options to purchase loot boxes as paid virtual items. As research progressed, loot boxes have been found to have similar characteristics to gambling, and there has been an ongoing debate as to whether
Peidong Guo   +5 more
doaj   +3 more sources

No effect of short term exposure to gambling like reward systems on post game risk taking [PDF]

open access: yesScientific Reports, 2022
Is engaging with gambling-like video game rewards a risk factor for future gambling? Despite speculation, there are no direct experimental tests of this “gateway hypothesis”.
Nicholas J. D’Amico   +6 more
doaj   +2 more sources

Associations between alcohol consumption and spending on gambling like mechanisms in video games [PDF]

open access: yesScientific Reports
Loot boxes are purchasable digital containers in video games that hold randomised rewards. Many loot boxes meet both psychological and legal criteria for gambling.
Lucy C. East   +5 more
doaj   +2 more sources

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