Results 31 to 40 of about 53,874 (268)
Adolescents and loot boxes: links with problem gambling and motivations for purchase [PDF]
Loot boxes are items in video games that can be paid for with real-world money but contain randomized contents. Many games that feature loot boxes are played by adolescents.
David Zendle +2 more
doaj +1 more source
Loot box gambling addiction risk versus responsible computing: a systematic review
There are many ways to monetize video games: from the simple direct purchase to the system of “games as a service”. There are, however, forms of monetization that show strong indications of being detrimental to consumers, such as the so-called “loot ...
Luiz Felipe Carvalho Duarte +1 more
doaj +1 more source
Why loot boxes could be regulated as gambling [PDF]
Do purchasable randomised reward mechanisms in video games (loot boxes) constitute gambling? Opinions often rest on whether virtual items obtained from loot boxes have real-world value. Using market data from real transactions, we show that virtual items have real-world monetary value and therefore could be regulated under existing gambling legislation.
Aaron Drummond +4 more
openaire +2 more sources
Background: The main aim of the current study was to evaluate the relationship of loot box engagement to gender, disordered gaming, using massively multiplayer online role-playing games (MMORPGs), and motives for online gaming among young adults. Method:
Cuneyt Evren +4 more
doaj +1 more source
The discourse deictics ^ and <-- in a World of Warcraft community [PDF]
In the written English variety used in a community of World of Warcraft players, two iconic lexical items created from symbols have undergone semantic change. The words analyzed are ^ and
Collister, LB
core +2 more sources
Risk Factors Associated with Gambling on Loot Boxes
Background: : Loot boxes (LBs) are virtual objects that players open without knowing the value of the item they will obtain. Because of their features, studies have explored their association with gambling, finding commonalities. However, risk factors have been overlooked.
Juan A. Moriana +4 more
openaire +4 more sources
Loot boxes are a popular mechanic within many video games, but it remains unclear if some forms of loot boxes can be seen of as gambling. However, the perspectives of players are often neglected, such as whether they see them as 'fair' game elements and ...
Sarah E Hodge +5 more
doaj +2 more sources
Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad
To optimise income, video game developers incorporate microtransactions into their games. One such microtransaction is a loot box. This is a container that a gamer in certain instances can win or purchase to take a chance on the unknown contents in the ...
Eduard Van der Westhuizen +1 more
doaj +1 more source
Loot boxes are digital containers of randomised rewards available in many video games. Due to similarities between some loot boxes and traditional forms of gambling, concerns regarding the relationship between spending on loot boxes in video games and ...
Aaron Drummond +3 more
doaj +1 more source
Legal aspects of ways to monetize rights in the computer games industry
The subject. The authors attempt a legal analysis of several forms of monetization of rights to computer games.The purpose of the article is the legal qualification of donations, crowdfunding, loot boxes as means of monetization.The research methodology ...
N. Yu. Andreev +3 more
doaj +1 more source

