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Loot Box Pricing and Design

Proceedings of the 21st ACM Conference on Economics and Computation, 2019
In the online video game industry, a significant portion of the revenue is generated from microtransactions, where a small amount of real-world currency is exchanged for virtual items to be used in the game. One popular way to conduct microtransactions is via a loot box, which is a random allocation of virtual items whose contents are not revealed ...
Ningyuan Chen   +3 more
openaire   +1 more source

Infinite Loot Box: A Platform for Simulating Video Game Loot Boxes

IEEE Transactions on Games, 2020
Loot boxes are garnering increased attention in both the industry and media. One focal point of the discussion is whether loot boxes should be considered a form of gambling. While parallels can be drawn between loot boxes and random reward schedules, researchers have argued that the “glorification” aspect of loot boxes that have heightened player ...
openaire   +1 more source

Players Perception of Loot Boxes

2020
Loot boxes are a monetization technique in games where a player pays for a randomized chance at receiving an in-game item, either cosmetic or functional. They have recently been examined as a potential object for gambling, and government regulators are examining the issue of their use in games.
Albert Sakhapov, Joseph Alexander Brown
openaire   +1 more source

Japanese loot boxes - kompu gacha

More data are available via: https://doi.org/10.17605/OSF.IO/H2CTR.
Xiao, Leon Y., Xiaoyu, Xiong
openaire   +1 more source

Measuring risky loot box use: An item response theory analysis of the Risky Loot Box Index among adolescents.

Psychology of Addictive Behaviors
Loot boxes (LBs) are virtual items embedded within video games that contain randomly generated in-game prizes. LB use can become risky, so it is important to have good measurement instruments, especially among adolescents, who are particularly involved in video gaming and LB purchasing.
CATERINA PRIMI   +2 more
openaire   +3 more sources

Personality constructs affiliated with loot box engagement

2023
The growth of the gaming industry has seen an increase of predatory monetisation techniques, like loot boxes: a digital container that generates random rewards of subjective value. Loot boxes have been described as a converging point between problematic gambling and excessive gaming, as it shares structural and psychological similarities with ...
openaire   +1 more source

Japanese loot boxes - kompu gacha (addendum)

More data are available via: https://doi.org/10.17605/OSF.IO/58Y9D.
Xiao, Leon Y., Xiaoyu, Xiong
openaire   +1 more source

Algorithms for Loot Box Design

SSRN Electronic Journal, 2023
Jiangze Han, Chris Ryan, Xin T. Tong
openaire   +1 more source

Designing Loot Boxes: Implications for Profits and Welfare

Marketing Science
We study the optimal prices and allocation probabilities for loot boxes and their implications for profits and social welfare.
Jin Miao, Sanjay Jain
openaire   +1 more source

Loot boxes in Spanish adolescents and young adults: Relationship with internet gaming disorder and online gambling disorder

Computers in Human Behavior, 2022
Joaquín González-Cabrera   +2 more
exaly  

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