Results 41 to 50 of about 53,784 (271)

Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad

open access: yesPotchefstroom Electronic Law Journal, 2023
To optimise income, video game developers incorporate microtransactions into their games. One such microtransaction is a loot box. This is a container that a gamer in certain instances can win or purchase to take a chance on the unknown contents in the ...
Eduard Van der Westhuizen   +1 more
doaj   +1 more source

Legal aspects of ways to monetize rights in the computer games industry

open access: yesПравоприменение, 2023
The subject. The authors attempt a legal analysis of several forms of monetization of rights to computer games.The purpose of the article is the legal qualification of donations, crowdfunding, loot boxes as means of monetization.The research methodology ...
N. Yu. Andreev   +3 more
doaj   +1 more source

Loot Boxes, Problem Gambling, and Problem Gaming: A Critical Review of the Emerging Literature [PDF]

open access: yes, 2023
The literature studying video game loot boxes is young but growing quickly. Given the rapid proliferation of loot box research and its developing influence in public policy, a stocktaking and critical reflection is in order.
McCaffrey, Matthew
core   +2 more sources

Loot Boxes: Gambling-Like Mechanics in Video Games

open access: yes, 2021
Cite as: Xiao L.Y., Henderson L.L., Nielsen R.K.L., Grabarczyk P., & Newall P.W.S. (2021). Loot Boxes, Gambling-Like Mechanics in Video Games. In N. Lee (Ed.), Encyclopedia of Computer Graphics and Games. Springer. Loot boxes are mechanics often found in video games that provide the player with randomised virtual rewards. Some loot boxes can be
Leon Y. Xiao   +4 more
openaire   +5 more sources

The role of microtransactions in Internet Gaming Disorder and Gambling Disorder: A preregistered systematic review

open access: yesAddictive Behaviors Reports, 2022
Recently there has been increased interest in understanding the relationship between microtransactions, gaming, and gambling. This review aimed to synthesise the evidence on the relationship between microtransactions, ‘Internet Gaming Disorder’ (IGD ...
Phillip C. Raneri   +4 more
doaj   +1 more source

Longitudinal bidirectional relation between fear of missing out and risky loot box consumption: Evidence for FoMO-Driven loot boxes spiral hypothesis

open access: yesComputers in Human Behavior Reports
Background: The integration of loot boxes has emerged as a significant factor contributing to the increasing revenue in the video gaming industry. However, this integration has also led to widespread engagement in risky loot box consumption.
Andree Hartanto   +1 more
doaj   +1 more source

Psychosocial Adjustment and Mental Distress Associated With In-Game Purchases Among Japanese Junior High School Students

open access: yesFrontiers in Psychology, 2021
In-game purchases, including microtransactions and loot box spending, are the monetization systems of free-to-play online games. Although some studies have suggested that excessive in-game purchases increase the risk of psychosocial maladjustment and ...
Hiroki Shinkawa   +3 more
doaj   +1 more source

Global Playgrounds: Young People, Digital Citizenship and Loot Boxes [PDF]

open access: yes, 2023
No abstract available.
Jayemanne, Darshana   +2 more
openaire   +1 more source

Loot boxes and problem gambling: Investigating the “gateway hypothesis”

open access: yesAddictive Behaviors, 2022
Loot boxes are purchasable items in video games with a chance-based outcome. They have attracted substantial attention from academics and legislators over recent years, partly because of associations between loot box engagement and problem gambling. Some researchers have suggested that loot boxes may act as a gateway into subsequent gambling and/or ...
Spicer, Stuart Gordon   +5 more
openaire   +3 more sources

Random Numbers and Gaming [PDF]

open access: yes, 2017
In Counter Strike: Global Offensive spray pattern control becomes a muscle memory to a player after long periods of playing. It’s a design choice that makes the gunplay between players more about instant crosshair placement with the faster player usually
Baglin, Sinjin
core   +1 more source

Home - About - Disclaimer - Privacy