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Loot boxes are a popular mechanic within many video games, but it remains unclear if some forms of loot boxes can be seen of as gambling. However, the perspectives of players are often neglected, such as whether they see them as 'fair' game elements and ...
Sarah E Hodge +5 more
doaj +2 more sources
Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad
To optimise income, video game developers incorporate microtransactions into their games. One such microtransaction is a loot box. This is a container that a gamer in certain instances can win or purchase to take a chance on the unknown contents in the ...
Eduard Van der Westhuizen +1 more
doaj +1 more source
Legal aspects of ways to monetize rights in the computer games industry
The subject. The authors attempt a legal analysis of several forms of monetization of rights to computer games.The purpose of the article is the legal qualification of donations, crowdfunding, loot boxes as means of monetization.The research methodology ...
N. Yu. Andreev +3 more
doaj +1 more source
Loot Boxes: Gambling-Like Mechanics in Video Games
Cite as: Xiao L.Y., Henderson L.L., Nielsen R.K.L., Grabarczyk P., & Newall P.W.S. (2021). Loot Boxes, Gambling-Like Mechanics in Video Games. In N. Lee (Ed.), Encyclopedia of Computer Graphics and Games. Springer. Loot boxes are mechanics often found in video games that provide the player with randomised virtual rewards. Some loot boxes can be
Leon Y. Xiao +4 more
openaire +5 more sources
Recently there has been increased interest in understanding the relationship between microtransactions, gaming, and gambling. This review aimed to synthesise the evidence on the relationship between microtransactions, ‘Internet Gaming Disorder’ (IGD ...
Phillip C. Raneri +4 more
doaj +1 more source
Background: The integration of loot boxes has emerged as a significant factor contributing to the increasing revenue in the video gaming industry. However, this integration has also led to widespread engagement in risky loot box consumption.
Andree Hartanto +1 more
doaj +1 more source
In-game purchases, including microtransactions and loot box spending, are the monetization systems of free-to-play online games. Although some studies have suggested that excessive in-game purchases increase the risk of psychosocial maladjustment and ...
Hiroki Shinkawa +3 more
doaj +1 more source
Global Playgrounds: Young People, Digital Citizenship and Loot Boxes [PDF]
No abstract available.
Jayemanne, Darshana +2 more
openaire +1 more source
Random Numbers and Gaming [PDF]
In Counter Strike: Global Offensive spray pattern control becomes a muscle memory to a player after long periods of playing. It’s a design choice that makes the gunplay between players more about instant crosshair placement with the faster player usually
Baglin, Sinjin
core +1 more source
Bioscience students were asked for their opinions on the value and teaching of skills. 204 responded that teamwork, time management and study skills are necessary to reach University, that scientific writing, research, laboratory and presentation skills are taught effectively during their studies, while other skills are gained inherently through study ...
Janella Borrell, Susan Crennell
wiley +1 more source

