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The relationship of game genres, in-game purchases, and playing duration with probable gaming disorder in two independent, large-scale online surveys of Japanese adults. [PDF]
Oka T, Kubo T, Murakami M, Kobayashi N.
europepmc +1 more source
Prespecified analysis plans are not suitable for exploratory experimental physiology research
Experimental Physiology, EarlyView.
Erik A. Richter +2 more
wiley +1 more source
Screening, assessment and management of gaming disorder: recent evidence and future directions. [PDF]
King DL, Billieux J, Delfabbro PH.
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Designing Loot Boxes: Implications for Profits and Welfare
Marketing ScienceWe study the optimal prices and allocation probabilities for loot boxes and their implications for profits and social welfare.
Jin Miao, Sanjay Jain
semanticscholar +2 more sources
Are Loot Boxes Addictive? Analyzing Participant’s Physiological Arousal While Opening a Loot Box
Games and Culture, 2019Loot boxes in video games have blurred the lines between gaming and gambling. Research suggests the thrill from gambling comes from associated increases in physiological arousal not possible monetary gains. Gamers performing microtransactions to purchase loot boxes can lead to similar increases in physiological arousal.
Andrew Brady, Garry Prentice
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SSRN Electronic Journal, 2020
Virtual worlds are a frontier unlike any other. But as virtual worlds grow exponentially in the internet age, they find more overlap with the real world and the laws that govern it. One such emerging intersection is the advent of “loot boxes.” Borrowing their design from the gambling industry, loot boxes operate as a hybrid between slot machines and ...
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Virtual worlds are a frontier unlike any other. But as virtual worlds grow exponentially in the internet age, they find more overlap with the real world and the laws that govern it. One such emerging intersection is the advent of “loot boxes.” Borrowing their design from the gambling industry, loot boxes operate as a hybrid between slot machines and ...
openaire +2 more sources
Proceedings of the 21st ACM Conference on Economics and Computation, 2019
In the online video game industry, a significant portion of the revenue is generated from microtransactions, where a small amount of real-world currency is exchanged for virtual items to be used in the game. One popular way to conduct microtransactions is via a loot box, which is a random allocation of virtual items whose contents are not revealed ...
Ningyuan Chen +3 more
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In the online video game industry, a significant portion of the revenue is generated from microtransactions, where a small amount of real-world currency is exchanged for virtual items to be used in the game. One popular way to conduct microtransactions is via a loot box, which is a random allocation of virtual items whose contents are not revealed ...
Ningyuan Chen +3 more
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Infinite Loot Box: A Platform for Simulating Video Game Loot Boxes
IEEE Transactions on Games, 2020Loot boxes are garnering increased attention in both the industry and media. One focal point of the discussion is whether loot boxes should be considered a form of gambling. While parallels can be drawn between loot boxes and random reward schedules, researchers have argued that the “glorification” aspect of loot boxes that have heightened player ...
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