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Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal

2025 IEEE Conference on Games (CoG)
This study investigates the psychophysiological effects of loot box interactions in video games and their potential similarities to those recorded during gambling interactions. Using electrodermal activity (EDA) measurements, the research examines player
Gianmarco Tedeschi   +2 more
semanticscholar   +1 more source

The association between loot boxes and gambling in children and adolescents.

Trends in Psychiatry and Psychotherapy
BACKGROUND With increased screen time among children and adolescents, concerns about the impact of loot boxes (LB) on gambling behaviors have grown.
Pedro Fernández, L. Quagliato
semanticscholar   +1 more source

Loot boxes nos video games: análise do perfil biopsicossocial dos jogadores e impactos na saúde mental

Cuadernos de Educación y Desarrollo
O crescimento da indústria de vídeo games e a introdução de mecânicas de microtransações, como as loot boxes, têm despertado preocupação devido ao seu potencial de associação com comportamentos aditivos, impulsivos e prejuízos psicológicos.
Norberto Dantas de Góes Filho   +2 more
semanticscholar   +1 more source

Players Perception of Loot Boxes

2020
Loot boxes are a monetization technique in games where a player pays for a randomized chance at receiving an in-game item, either cosmetic or functional. They have recently been examined as a potential object for gambling, and government regulators are examining the issue of their use in games.
Albert Sakhapov, Joseph Alexander Brown
openaire   +1 more source

The Legal Perspective Tug-Of-War In Determining The Status Of Loot Boxes And Gacha As Gambling

JURNAL HUKUM SEHASEN
The evolution of technology in the gaming industry has introduced monetization mechanisms such as lootboxes and gacha, which leverage elements of chance.
Sigit Agung Susilo, Serva Muthia
semanticscholar   +1 more source

Loot boxes as part of a layered platform ecosystem: A multidisciplinary perspective

Convergence: The International Journal of Research into New Media Technologies
By considering diverse disciplinary perspectives on the psychological impact, design and regulation of loot boxes, this paper departs from a shared need for a holistic comprehension of the platform ecosystem in which contemporary videogames are played ...
Maarten Denoo   +4 more
semanticscholar   +1 more source

Capitalist Surrealism: Grind, Loot Boxes, and the Work of the Looter Shooter

Acta Ludologica
The last decade has seen the rise of a mini-genre of digital games colloquially known as ‘looter shooters’. Looter shooters such as the games in the Borderlands series swamp the player with guns, cash, armour and powerups to the point that an important ...
M. N. Armintor
semanticscholar   +1 more source

Are Today’s Gamers Tomorrow’s Gamblers? The Relationship Between Problem Gaming and Online Problem Gambling, and the Indirect Effect of Purchasing Loot Boxes’ Risk

Cyberpsychology, Behavior, and Social Networking
The present study aims to bridge the gap regarding the potential influence of problem gaming on problem gambling (PG) by examining the potential indirect effect of risky loot box use in this relationship.
Andreea Huțul   +2 more
semanticscholar   +1 more source

Designing a Probability Disclosure Mechanism for Loot Boxes Based on Consortium Blockchain

IIAI International Conference on Advanced Applied Informatics
As predatory monetization schemes, in-game microtransactions such as loot boxes, continue to thrive in the online gaming industry, they have lured players into paying more in games, leading to concerns about addiction and resemblance to gambling caused ...
Yu-Hsi Ni, Yung-Ming Li
semanticscholar   +1 more source

Video game loot boxes are psychologically akin to gambling

Nature Human Behaviour, 2018
Video games are increasingly exposing young players to randomized in-game reward mechanisms, purchasable for real money — so-called loot boxes. Do loot boxes constitute a form of gambling?
Aaron, Drummond, James D, Sauer
openaire   +2 more sources

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