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Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal
2025 IEEE Conference on Games (CoG)This study investigates the psychophysiological effects of loot box interactions in video games and their potential similarities to those recorded during gambling interactions. Using electrodermal activity (EDA) measurements, the research examines player
Gianmarco Tedeschi +2 more
semanticscholar +1 more source
The association between loot boxes and gambling in children and adolescents.
Trends in Psychiatry and PsychotherapyBACKGROUND With increased screen time among children and adolescents, concerns about the impact of loot boxes (LB) on gambling behaviors have grown.
Pedro Fernández, L. Quagliato
semanticscholar +1 more source
Cuadernos de Educación y Desarrollo
O crescimento da indústria de vídeo games e a introdução de mecânicas de microtransações, como as loot boxes, têm despertado preocupação devido ao seu potencial de associação com comportamentos aditivos, impulsivos e prejuízos psicológicos.
Norberto Dantas de Góes Filho +2 more
semanticscholar +1 more source
O crescimento da indústria de vídeo games e a introdução de mecânicas de microtransações, como as loot boxes, têm despertado preocupação devido ao seu potencial de associação com comportamentos aditivos, impulsivos e prejuízos psicológicos.
Norberto Dantas de Góes Filho +2 more
semanticscholar +1 more source
Players Perception of Loot Boxes
2020Loot boxes are a monetization technique in games where a player pays for a randomized chance at receiving an in-game item, either cosmetic or functional. They have recently been examined as a potential object for gambling, and government regulators are examining the issue of their use in games.
Albert Sakhapov, Joseph Alexander Brown
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The Legal Perspective Tug-Of-War In Determining The Status Of Loot Boxes And Gacha As Gambling
JURNAL HUKUM SEHASENThe evolution of technology in the gaming industry has introduced monetization mechanisms such as lootboxes and gacha, which leverage elements of chance.
Sigit Agung Susilo, Serva Muthia
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Loot boxes as part of a layered platform ecosystem: A multidisciplinary perspective
Convergence: The International Journal of Research into New Media TechnologiesBy considering diverse disciplinary perspectives on the psychological impact, design and regulation of loot boxes, this paper departs from a shared need for a holistic comprehension of the platform ecosystem in which contemporary videogames are played ...
Maarten Denoo +4 more
semanticscholar +1 more source
Capitalist Surrealism: Grind, Loot Boxes, and the Work of the Looter Shooter
Acta LudologicaThe last decade has seen the rise of a mini-genre of digital games colloquially known as ‘looter shooters’. Looter shooters such as the games in the Borderlands series swamp the player with guns, cash, armour and powerups to the point that an important ...
M. N. Armintor
semanticscholar +1 more source
Cyberpsychology, Behavior, and Social Networking
The present study aims to bridge the gap regarding the potential influence of problem gaming on problem gambling (PG) by examining the potential indirect effect of risky loot box use in this relationship.
Andreea Huțul +2 more
semanticscholar +1 more source
The present study aims to bridge the gap regarding the potential influence of problem gaming on problem gambling (PG) by examining the potential indirect effect of risky loot box use in this relationship.
Andreea Huțul +2 more
semanticscholar +1 more source
Designing a Probability Disclosure Mechanism for Loot Boxes Based on Consortium Blockchain
IIAI International Conference on Advanced Applied InformaticsAs predatory monetization schemes, in-game microtransactions such as loot boxes, continue to thrive in the online gaming industry, they have lured players into paying more in games, leading to concerns about addiction and resemblance to gambling caused ...
Yu-Hsi Ni, Yung-Ming Li
semanticscholar +1 more source
Video game loot boxes are psychologically akin to gambling
Nature Human Behaviour, 2018Video games are increasingly exposing young players to randomized in-game reward mechanisms, purchasable for real money — so-called loot boxes. Do loot boxes constitute a form of gambling?
Aaron, Drummond, James D, Sauer
openaire +2 more sources

