Results 101 to 110 of about 26,117 (273)

Encoding Occupancy in Memory Location for Efficient and Compact High‐Resolution Voxel Structures

open access: yesComputer Graphics Forum, EarlyView.
We encode information about geometric structure into the pointers of a sparse voxel directed acyclic graph (SVDAG). Each pointer carries information about the structure of the node it points to. Our encoding improves ray tracing performance and reduces model size in memory.
Jaina Modisett, Markus Billeter
wiley   +1 more source

Lossless Compression of Hyperspectral Image Based on 3DLMS Prediction

open access: yes, 2009
This Aiming at improving the lossless compression ratio of hyperspectral image, a three-dimensional LMS (3DLMS) algorithm is first deduced and applied into the field of hyperspectral image compression.
Chen YH(陈永红)   +2 more
core  

Visually Lossless Encoder and Lossless Encoder Configurations under Low Delay Condition.

open access: yes, 2016
Visually Lossless Encoder and Lossless Encoder Configurations under Low Delay Condition.
Yuan Gao (159945)   +4 more
core   +1 more source

Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG

open access: yesComputer Graphics Forum, EarlyView.
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann   +2 more
wiley   +1 more source

Lossless Compression of Hyperspectral Image Based on Spatial-Spectral Hybrid Prediction

open access: yes, 2008
This paper proposes an improved lossless compression algorithm based on the spatial-spectral hybrid prediction. We choose the prediction modes between the spatial and the spectral domains by computing the local correlation coefficient.
Chen YH(陈永红)   +2 more
core  

Performance of Proposed Method Compared with HM15.0 for Visually lossless Coding and lossless Coding.

open access: yes, 2016
Performance of Proposed Method Compared with HM15.0 for Visually lossless Coding and lossless Coding.
Yuan Gao (159945)   +4 more
core   +1 more source

Mesh Processing Non‐Meshes via Neural Displacement Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma   +4 more
wiley   +1 more source

Autonomous linear lossless systems

open access: yes, 2008
We define a lossless autonomous system as one having a quadratic differential form associated with it called an energy function, which is positive and which is conserved.
Rao, Shodhan   +3 more
core   +1 more source

CANRIG: Cross‐Attention Neural Face Rigging with Variable Local Control

open access: yesComputer Graphics Forum, EarlyView.
Abstract Facial animation is one of the most labor‐intensive aspects of animation and VFX, as traditional rigging consumes weeks of expert time and forces animators to spend countless hours manipulating hundreds of controls to achieve varied expressions.
Arad Mohammadi   +6 more
wiley   +1 more source

Performance optimisation of a lossless compression algorithm using the PACE toolkit [PDF]

open access: yes
With the large increase in interest and research in distributed systems, the need for performance prediction and modelling of such systems has become important to decrease the system's complexity.
Nudd, G. R.   +3 more
core  

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