Results 81 to 90 of about 9,338 (218)

An Overview of High‐Temperature Superconducting Cables in DC Systems: Unlocking Potential for High‐Voltage DC Networks

open access: yesHigh Voltage, EarlyView.
ABSTRACT This paper provides an overview of high‐temperature superconducting (HTS) cables in DC systems, with a focus on their deployment in high‐voltage DC (HVDC) networks. The assessment of HTS cable properties—such as extremely low electrical resistance, high current‐carrying capacity and a compact geometry—and their comparison with those of ...
Mohammad Hossein Mousavi   +2 more
wiley   +1 more source

Splatshop: Efficiently Editing Large Gaussian Splat Models

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz   +5 more
wiley   +1 more source

Lossless and near-lossless image compression based on multiresolution analysis

open access: yesJournal of Computational and Applied Mathematics, 2013
There are applications in data compression, where quality control is of utmost importance. Certain features in the decoded signal must be exactly, or very accurately recovered, yet one would like to be as economical as possible with respect to storage and speed of computation.
Francesc Aràndiga   +2 more
openaire   +1 more source

Image‐Based Spatio‐Temporal Interpolation for Split Rendering

open access: yesComputer Graphics Forum, EarlyView.
Abstract Low‐powered devices – such as small form factor head‐mounted displays (HMDs) – struggle to deliver a smooth and high‐quality viewing experience, due to their limited power and rendering capabilities. Cloud rendering attempts to solve the quality issue, but leads to prohibitive latency and bandwidth requirements, hindering use with HMDs over ...
M. Steiner   +4 more
wiley   +1 more source

Encoding Occupancy in Memory Location for Efficient and Compact High‐Resolution Voxel Structures

open access: yesComputer Graphics Forum, EarlyView.
We encode information about geometric structure into the pointers of a sparse voxel directed acyclic graph (SVDAG). Each pointer carries information about the structure of the node it points to. Our encoding improves ray tracing performance and reduces model size in memory.
Jaina Modisett, Markus Billeter
wiley   +1 more source

Zero-knowledge universal lossless data compression

open access: yesMATEC Web of Conferences, 2017
Advanced instrumentation, dealing with nanoscale technology at the current edge of human scientific enquiry, like X-Ray CT, generates an enormous quantity of data from single experiment.
Fiorini Rodolfo A.
doaj   +1 more source

Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG

open access: yesComputer Graphics Forum, EarlyView.
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann   +2 more
wiley   +1 more source

Mesh Processing Non‐Meshes via Neural Displacement Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma   +4 more
wiley   +1 more source

Synthesis of Lossless Multiports as Minimum Depth Chessboard Networks

open access: yesIEEE Open Journal of Circuits and Systems
The synthesis of lossless multiport networks is a classic topic of circuit theory, with broad application in various signal distribution and processing systems. This paper presents a method for synthesizing reciprocal lossless $N$ -port networks with an
Piero Angeletti   +3 more
doaj   +1 more source

CANRIG: Cross‐Attention Neural Face Rigging with Variable Local Control

open access: yesComputer Graphics Forum, EarlyView.
Abstract Facial animation is one of the most labor‐intensive aspects of animation and VFX, as traditional rigging consumes weeks of expert time and forces animators to spend countless hours manipulating hundreds of controls to achieve varied expressions.
Arad Mohammadi   +6 more
wiley   +1 more source

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