Results 1 to 10 of about 97 (94)

Hyper-Ludicity, Contra-Ludicity, and the Digital Game

open access: yesEludamos, 2010
This article identifies and interrogates a primary design principle that exists across digital game genres and formats, articulated as ludicity. The article uses specific examples across videogame genres to communicate a spectrum of ludicity with two ...
Steven Conway
doaj   +3 more sources

Development and validation of an instrument for evaluating the ludicity of games in health education

open access: yesRevista Da Escola De Enfermagem Da U S P, 2015
OBJECTIVE Developing and validating an instrument to evaluate the playfulness of games in health education contexts. METHODOLOGY A methodological, exploratory and descriptive research, developed in two stages: 1.
Rosa Maria Godoy Serpa Da Fonseca   +2 more
exaly   +3 more sources

Technology, teacher training and ludicity in the teaching of mathematics

open access: yesRevista Brasileira de Educação do Campo, 2023
Technologies are indispensable elements in people's daily lives and the pandemic has further accentuated this situation. They have become a teaching methodology and a factor for enriching the teaching work.
Vinicius da Silva Freitas   +2 more
doaj   +1 more source

Self-actualization and Self-efficacy in the Elderly in a Ludic Italian Language Learning Program

open access: yesLicere, 2021
This article presents the conceptual framework developed for the study “Self-actualization and self-efficacy in the elderly in a ludic foreign language program.” We explicate the theoretical grounds for the ludic teaching approach used in the Italian ...
Nilce da Silva, Hélène Carbonneau
doaj   +1 more source

Board Game Violetas: the perspective of professionals addressing violence against women

open access: yesRevista da Escola de Enfermagem da USP, 2021
Objective: To analyze the potentialities and limits of the board game Violetas to address violence against women, from the perspective of the professionals who work in assisting the victims.
Lucimara Fabiana Fornari   +1 more
doaj   +2 more sources

Art as therapy in virtual reality: A scoping review

open access: yesFrontiers in Virtual Reality, 2023
This scoping review focuses on therapeutic interventions, which involve the creation of artworks in virtual reality. The purpose of this research is to survey possible directions that traditional practices of art therapy and therapeutic artmaking could ...
Christos Hadjipanayi   +3 more
doaj   +1 more source

Ludic

open access: yes, 2023
Fiche outil sur "Ludic", un plugin Moodle permettant d'ajouter des éléments ludiques paramétrables aux enseignements.
Serna, Audrey, Lavoué, Elise
openaire   +1 more source

The ludic aspect of lexical inventiveness

open access: yesQuaderns de Filologia: Estudis Lingüístics, 2014
In this paper we argue that coining new words is inherently ludic. We hypothesize that naming (the onomasiological part of the creation of words) functions as a modern form of aporia (the riddle).
Alexandra Bagasheva, Christo Stamenov
doaj   +1 more source

FORMAÇÃO CONTINUADA DE PROFESSORAS DA EDUCAÇÃO INFANTIL ORIENTADA PARAUMA PRÁXIS LUDO-PEDAGÓGICA

open access: yesCadernos de Pesquisa, 2021
Este artigo apresenta resultados de uma pesquisa que teve como objetivo conhecer a percepção de professoras da educação infantil de uma creche de um município da Zona da Mata Norte de Pernambuco sobre a importância da oferta de formações continuadas ...
Tallita Gonçalves dos Santos Belo   +1 more
doaj   +1 more source

Play and learn: a new look at ludicity in the first year of elementary school

open access: yesEducação (Santa Maria. Online), 2015
This article has the purpose to present some reflexions about the place of ludicity in learning and in the development of the child, in the case of the six year old, that, according to the new legislation, are in the first year of elementary school.
Lucia Helena Pena Pereira   +1 more
doaj   +1 more source

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