Results 11 to 20 of about 116 (113)

Introduction to Special Issue Ludic Economies: Ludic Economics 101 [PDF]

open access: yesGames and Culture, 2018
In this special issue on ludic economies, we argue that the study of digital games—their milieux of production, cultures and contexts of play, user-generated production, and spectatorship should be applied as a primary heuristic in understanding the cultural economy of neoliberal late capitalism—as well as vice versa. The articles here focus on a range
Seth Giddings, Alison Harvey
openaire   +1 more source

‘Aniki Bóbó’: knife games

open access: yesTexto Poético, 2018
The present text analyses Aniki Bóbó, book published in 1958 through the partnership between João Cabral de Melo Neto and his cousin, the designer and illustrator Aloisio Magalhães.
Patricia Peterle Figueiredo Santurbano   +1 more
doaj   +1 more source

Turnt, Trippy, and Tipsy: Video Games, Drugs, and Allo-Ludic Play

open access: yesActa Universitatis Wratislaviensis. Anglica Wratislaviensia
This article offers a flexible method for analyzing drug representations in video games as they map onto lived social realities outside the game with a particular focus on US cultures.
Mike Piero
doaj   +1 more source

A EXTENSÃO UNIVERSITÁRIA E A LUDICIDADE NA EDUCAÇÃO INFANTIL CONTRA CRUELDADE ANIMAL E VIOLÊNCIA INTERPESSOAL

open access: yesRevista Brasileira de Extensão Universitária, 2016
Resumo: A crueldade contra animais coexiste habitualmente com uma vasta gama de outros problemas (violência interpessoal, comportamento anti-social, bullying, etc.) e pode ser identificada em crianças com idade inferior aos sete anos. A violência contra
Daniel Cortes Beretta   +2 more
doaj   +1 more source

An Interpretation of CCS into Ludics

open access: yesElectronic Notes in Theoretical Computer Science, 2018
Abstract Starting from works aimed at extending the Curry-Howard correspondence to process calculi through linear logic, we give another Curry-Howard counterpart for Milner's Calculus of Communicating Systems (CCS) by taking Ludics as the target system.
Stefano Del Vecchio   +2 more
openaire   +2 more sources

Computational ludics

open access: yesTheoretical Computer Science, 2011
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
openaire   +1 more source

Introduzione

open access: yesEnthymema, 2019
Introduzione al volume. Introduction to the volume.
Lucia Floridi, Laura Neri, Chiara Torre
doaj   +1 more source

From Foundations to Ludics

open access: yesBulletin of Symbolic Logic, 2003
Ludics [1] is a novel approach to logic—especially proof-theory. The present introduction emphasises foundational issues.For ages, not a single disturbing idea in the area of “foundations”: the discussion is sort of ossified—as if everything had been said, as if all notions had taken their definite place, in a big cemetery of ideas.
openaire   +3 more sources

Game‐Based Formats in Creativity and Innovation Management: Configurations, Practices and Directions

open access: yesCreativity and Innovation Management, EarlyView.
ABSTRACT This lead paper introduces a special issue, with seven papers included, that investigates how game‐based formats can enhance creativity and innovation funnels, with a focus on four cross‐cutting themes: (1) the purpose of the applied use of games and the epistemological reasoning behind organisational change concerns, (2) a deeper focus on ...
Sune Gudiksen, Rui Patricio
wiley   +1 more source

InterPLAY: A Framework to Describe Play and STEM Engagement at Exhibits for Young Children

open access: yesCurator: The Museum Journal, EarlyView.
ABSTRACT Play‐based STEM learning at exhibits is a feature of children's museums and science centers; yet little is known about how these exhibits support young children's STEM engagement. This study developed and tested the interPLAY Framework to describe play‐based STEM engagement at exhibits for young children.
Kelly L. Hoke   +4 more
wiley   +1 more source

Home - About - Disclaimer - Privacy