Results 11 to 20 of about 116 (113)
Introduction to Special Issue Ludic Economies: Ludic Economics 101 [PDF]
In this special issue on ludic economies, we argue that the study of digital games—their milieux of production, cultures and contexts of play, user-generated production, and spectatorship should be applied as a primary heuristic in understanding the cultural economy of neoliberal late capitalism—as well as vice versa. The articles here focus on a range
Seth Giddings, Alison Harvey
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The present text analyses Aniki Bóbó, book published in 1958 through the partnership between João Cabral de Melo Neto and his cousin, the designer and illustrator Aloisio Magalhães.
Patricia Peterle Figueiredo Santurbano +1 more
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Turnt, Trippy, and Tipsy: Video Games, Drugs, and Allo-Ludic Play
This article offers a flexible method for analyzing drug representations in video games as they map onto lived social realities outside the game with a particular focus on US cultures.
Mike Piero
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Resumo: A crueldade contra animais coexiste habitualmente com uma vasta gama de outros problemas (violência interpessoal, comportamento anti-social, bullying, etc.) e pode ser identificada em crianças com idade inferior aos sete anos. A violência contra
Daniel Cortes Beretta +2 more
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An Interpretation of CCS into Ludics
Abstract Starting from works aimed at extending the Curry-Howard correspondence to process calculi through linear logic, we give another Curry-Howard counterpart for Milner's Calculus of Communicating Systems (CCS) by taking Ludics as the target system.
Stefano Del Vecchio +2 more
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zbMATH Open Web Interface contents unavailable due to conflicting licenses.
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Introduzione al volume. Introduction to the volume.
Lucia Floridi, Laura Neri, Chiara Torre
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Ludics [1] is a novel approach to logic—especially proof-theory. The present introduction emphasises foundational issues.For ages, not a single disturbing idea in the area of “foundations”: the discussion is sort of ossified—as if everything had been said, as if all notions had taken their definite place, in a big cemetery of ideas.
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Game‐Based Formats in Creativity and Innovation Management: Configurations, Practices and Directions
ABSTRACT This lead paper introduces a special issue, with seven papers included, that investigates how game‐based formats can enhance creativity and innovation funnels, with a focus on four cross‐cutting themes: (1) the purpose of the applied use of games and the epistemological reasoning behind organisational change concerns, (2) a deeper focus on ...
Sune Gudiksen, Rui Patricio
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InterPLAY: A Framework to Describe Play and STEM Engagement at Exhibits for Young Children
ABSTRACT Play‐based STEM learning at exhibits is a feature of children's museums and science centers; yet little is known about how these exhibits support young children's STEM engagement. This study developed and tested the interPLAY Framework to describe play‐based STEM engagement at exhibits for young children.
Kelly L. Hoke +4 more
wiley +1 more source

