Results 51 to 60 of about 116 (113)
Homo ludens w przestrzeni współczesnego miasta
Socio cultural problems of the contemporary city can be considered from the perspective of unusually diversified, yet concrete phenomena, and aspects co creating the city reality.
Magdalena Szalbot
doaj
Making music together is part of traditional rituals; it helps develop social bonds, build community, and improve mental health. Yet, in many societies, this fundamental part of human experience has been restricted to young children, with their innate sense of playfulness, and accomplished musicians.
Victor Minces +2 more
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This article develops and critiques the concept of ludic cyborgism: the notion that playing videogames allows players a free, non-committal, yet strongly embodied pedagogical engagement with cyborg-being. The article argues that videogame play is a form of cyborgization—the act of becoming a metaphorical cyborg through participation in cybernetic ...
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How young children's play is shaped through common iPad applications: a study of 2 and 4-5 year-olds. [PDF]
Samuelsson R, Price S, Jewitt C.
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Mathematical Structures in Computer Science, 2004
Summary: In ``Locus solum'' [ibid. 11, 301--506 (2001; Zbl 1051.03045)], \textit{J.-Y. Girard} presented a new theory, The Ludics, which is a model of realisability of logic that associates proofs with designs, and formulas with behaviours. In this article we study the interpretation in this semantics of formulas with first-order quantifications and ...
Marie-Renée Fleury, Myriam Quatrini
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Summary: In ``Locus solum'' [ibid. 11, 301--506 (2001; Zbl 1051.03045)], \textit{J.-Y. Girard} presented a new theory, The Ludics, which is a model of realisability of logic that associates proofs with designs, and formulas with behaviours. In this article we study the interpretation in this semantics of formulas with first-order quantifications and ...
Marie-Renée Fleury, Myriam Quatrini
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Infinitary Completeness in Ludics
2010 25th Annual IEEE Symposium on Logic in Computer Science, 2010Traditional Godel completeness holds between finite proofs and infinite models over formulas of finite depth, where proofs and models are heterogeneous. Our purpose is to provide an interactive form of completeness between infinite proofs and infinite models over formulas of infinite depth (that include recursive types), where proofs and models are ...
Michele Basaldella, Kazushige Terui
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2017
Games that revolve around user-generated content have been explored mainly from a ludic perspective, leaving the work practices that are entailed in content production underexplored. What we argue in this paper is that there is an underlying economy in Minecraft’s community, which plays a significant role in the game’s current form.
Panagiotis Koutsouras +2 more
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Games that revolve around user-generated content have been explored mainly from a ludic perspective, leaving the work practices that are entailed in content production underexplored. What we argue in this paper is that there is an underlying economy in Minecraft’s community, which plays a significant role in the game’s current form.
Panagiotis Koutsouras +2 more
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2023
Ludic Pedagogy: A Seriously Fun Way to Teach and Learn outlines why and how having fun and positive experiences in college and university classes (and not just at social events or parties) leads to increased student success in face-to-face, hybrid, hyflex, or online environments.
Sharon Lauricella, T. Keith Edmunds
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Ludic Pedagogy: A Seriously Fun Way to Teach and Learn outlines why and how having fun and positive experiences in college and university classes (and not just at social events or parties) leads to increased student success in face-to-face, hybrid, hyflex, or online environments.
Sharon Lauricella, T. Keith Edmunds
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Interactive Observability in Ludics
2004In Ludics [7] a proof/program (called design) can be thought of as a black box, to be studied by making it interact with other designs.
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2022
Game design techniques are used to motivate participation in professional, educational, political, and social environments. This research study introduces the theory of ludic borders to examine how the boundary of gamespace is a design product that influences players beyond increasing motivation.
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Game design techniques are used to motivate participation in professional, educational, political, and social environments. This research study introduces the theory of ludic borders to examine how the boundary of gamespace is a design product that influences players beyond increasing motivation.
openaire +2 more sources

