Results 61 to 70 of about 116 (113)
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Ludic dystopias

Proceedings of the Sixth Australasian Conference on Interactive Entertainment, 2009
This paper is a close reading of the first-person shooter video game Bioshock. I analyse Bioshock within a heritage of dystopian media forms. I explore the commonalities between this particular dystopic vision and those that have preceded it in book and film.
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Ludic emotions

2022
The study of the ludic cultures of the past and the history of emotions offer many areas of potential overlapping and cross-fertilisation: from the passions that attract humans to all sort of play and accompany their practice, to the role moralists and physicians, among others, may attribute to play as a factor in balancing or unbalancing the usually ...
Alessandro Arcangeli, Antonella Fenech
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Ludic Dreaming

2017
Ludic Dreaming uses (sometimes fictional) dreams as a method for examining sound and contemporary technoculture’s esoteric exchanges, refusing both the strictures of visually dominated logic and the celebratory tone that so often characterizes the “sonic turn.’ Instead, through a series of eight quasi-analytical essays on the condition of listening ...
Marc Couroux   +3 more
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Ludics : An Introduction

2002
Ludics [1] is a novel approach to logic —especially proof-theory. The present introduction emphasises foundational issues.
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Ludic Geographies

2015
In many ways, twenty-first century (western) childhood may be characterized by a cacophony of moral panics. Spatiality is pertinent, if not central to these moral panics, not least those concerning contemporary children’s play. Yet, despite this, the presence of spatiality within play research beyond the geographical discipline is at best marginal ...
Woodyer, Tara Louise   +2 more
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Ludic Love

2021
Abstract This chapter discusses the single movie made at Lenfilm by one of the USSR’s most important avant-garde directors, Kira Muratova. As she worked on the script, Muratova transformed a mild and sweet story about a pretty young factory worker, Lyuba, who was in love with two men at once, into a philosophical meditation on love.
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Ludic Proof

2009
This book represents a new departure in science studies: an analysis of a scientific style of writing, situating it within the context of the contemporary style of literature. Its philosophical significance is that it provides a novel way of making sense of the notion of a scientific style.
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The ludic imagination

2015
How have the ways we imagine and understand games changed since World War II? Play and games, although inextricably connected, have come to mean quite different things in the early twenty-first century popular culture, and I argue that this change is a cultural product of The Cold War.
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