Results 161 to 170 of about 21,948 (303)

AI‐based anatomical recognition for bladder neck dissection in robot‐assisted radical prostatectomy

open access: yesBJU International, EarlyView.
Objective To develop an artificial intelligence (AI) system for anatomical recognition that can automatically identify key anatomical structures during bladder neck dissection in robot‐assisted radical prostatectomy (RARP), a critical yet technically demanding step.
Shinnosuke Fujiwara   +12 more
wiley   +1 more source

Symptom‐guided reduction of BCG dwell time: findings from the north‐REG randomized trial

open access: yesBJU International, EarlyView.
Objectives To evaluate the impact of personalized dwell‐time (DT) reductions on symptom prevalence and systemic toxicities in patients undergoing Bacillus Calmette–Guérin (BCG) instillation for non‐muscle invasive bladder cancer (NMIBC). Methods Within a multinational randomized controlled trial (North‐REG Dwell Time Study [NCT04701151]), 225 patients ...
Lene Munk   +15 more
wiley   +1 more source

Bladder washing cytology in the initial evaluation of patients with neuro‐urological disorders: to do or not to do?

open access: yesBJU International, EarlyView.
Objectives To evaluate if bladder washing cytology (BWC) provides a diagnostic benefit in the initial evaluation of patients with neuro‐urological disorders. Patients and Methods This prospective cross‐sectional study investigated a consecutive series of patients with lower urinary tract symptoms referred for neuro‐urological evaluation at our ...
Fabienne Lehner   +8 more
wiley   +1 more source

Real‐time by‐example texture synthesis and filtering using local statistics exchange

open access: yesComputer Graphics Forum, EarlyView.
Abstract Real‐time by‐example texture synthesis is used in interactive virtual worlds to generate the appearance of an unbounded surface from an exemplar texture with as few repetitions as possible. Currently, leading real‐time methods rely on a tiling and blending scheme which is known to synthesize well texture patterns with little spatial ...
Nicolas Lutz, Guillaume Gilet
wiley   +1 more source

One‐more‐vertex Next‐Event Estimation with Hierarchical Geometry Sampling

open access: yesComputer Graphics Forum, EarlyView.
Abstract Robust next‐event estimation (NEE) remains a challenge in scenes characterized by sparse or small‐scale geometry where indirect illumination is the primary transport mechanism. In these scenes, traditional path construction, which relies on local directional sampling, often fails to find intersections with the sparse geometry, and standard NEE
Jorge Garcia‐Pueyo   +3 more
wiley   +1 more source

LUTS: A lot to be discerned

open access: yesJournal of the Formosan Medical Association, 2011
openaire   +3 more sources

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