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‘Doing’ media studies: The media lab as entangled media praxis
Typically understood in relation to innovations in new media and modes of peer-production, the ‘media lab’ has emerged as a contemporary phenomenon encompassing a variety of ‘maker-spaces’, ‘fablabs’ and ‘hackathons’. This article seeks to resituate the ‘media lab’ in the context of media research and education, drawing inspiration from the recent ...
exaly +3 more sources
Using Natural User Interfaces for Previsualization [PDF]
INTRODUCTION: An important phase in the process of visual design for the narrative media is previsualization (previs). Professionals use complicated 3D software applications that are not especially designed for the ...
Rainer Malaka +6 more
doaj +1 more source
PORTRAIT OF MEDIA LABS: a framework for creating university media labs in Brazil
This article argues that media labs are a tool to generate innovation in both public and private sectors, as they act as spaces for experimentation and interdisciplinary practices. Through descriptive-exploratory research and semi-structured interviews with representatives of Brazilian university media lab, this article aims to characterize university ...
Maria José Baldessar +1 more
openaire +3 more sources
Mobility patterns are associated with experienced income segregation in large US cities
Urban income segregation is often discussed in terms of where people live. Here, the authors show that the way people experience income segregation is also associated with their mobility patterns and the places they visit.
Esteban Moro +3 more
doaj +1 more source
Computational methods for the characterization of Apis mellifera comb architecture
Digital reconstruction of honey bee combs using X-ray micro-computed tomography provides a computational tool to analyze comb geometry and material distribution.
Christoph Bader +6 more
doaj +1 more source
ChillsDB: A Gold Standard for Aesthetic Chills Stimuli
We introduce ChillsDB the first validated database of audiovisual stimuli eliciting aesthetic chills (goosebumps, psychogenic shivers) in a US population.
Felix Schoeller +6 more
doaj +1 more source
Game-based learning (GBL) is often found to be technologically driven and more often than not, serious games for instance, are conceptualised and designed solely for digital platforms and state of the art technologies.
Samantha Jane Clarke +5 more
doaj +1 more source
Body-Borne Computers as Extensions of Self
The opportunities for wearable technologies go well beyond always-available information displays or health sensing devices. The concept of the cyborg introduced by Clynes and Kline, along with works in various fields of research and the arts, offers a ...
Sang-won Leigh +4 more
doaj +1 more source
Looking for a better future: modeling migrant mobility
Massive migrations have become increasingly prevalent over the last decades. A recent example is the Venezuelan migration crisis across South America, which particularly affects neighboring countries like Colombia.
Isabella Loaiza Saa +3 more
doaj +1 more source
ReCANVo: A database of real-world communicative and affective nonverbal vocalizations
Nonverbal vocalizations, such as sighs, grunts, and yells, are informative expressions within typical verbal speech. Likewise, individuals who produce 0–10 spoken words or word approximations (“minimally speaking” individuals) convey rich affective and ...
Kristina T. Johnson +4 more
doaj +1 more source

