Results 111 to 120 of about 3,026,193 (262)

Media Literacy Education in the Age of Machine Learning

open access: yesJournal of Media Literacy Education, 2019
The media environment has radically changed over the past few decades. Transition and transformation of media platforms has enabled algorithms and automation to take over media processes such as production, content generation, curation, delivery ...
Teemu Valtonen   +3 more
semanticscholar   +1 more source

Gross and fine motor milestones in the first two years of life - representative data for Germany

open access: yesGlobal Pediatrics
Aims / Background: This paper analyzes the development of 18 gross and fine motor development steps (milestones) in the first two years of life and presents norms for children with normal birth weight and underweight children.
Heinz Krombholz
doaj  

Malak: AI-based multilingual personal assistant to combat misinformation and generative AI safety issues [PDF]

open access: yesarXiv
The widespread use of AI technologies to generate digital content has led to increased misinformation and online harm. Deep fake technologies, a type of AI, make it easier to create convincing but fake content on social media, leading to various cyber threats. Malicious actors exploit AI capabilities, posing digital, physical, and psychological harm to
arxiv  

Analysis of literacy-based learning media produced by primary school teacher education students

open access: yesResearch and Development in Education
Literacy is an important skill that every learner must have because a large part of the educational process depends on literacy skills and awareness. It is important to be able to implement literacy using various types of literacy media, one of which is ...
Maharani Putri Kumalasani   +1 more
doaj   +1 more source

Corrigendum: Literacy at play: an analysis of media literacy games used to foster media literacy competencies

open access: yesFrontiers in Communication
In the published article, there was an error in Figure 2 as published. Three game titles which ultimately did not meet the criteria for inclusion in the final data set were mistakenly included. The figure caption was also incorrect, stating the number of games as 56 rather than 53. The corrected Figure 2 and its new caption appear below.
Glas, R   +4 more
openaire   +3 more sources

Does the Story Matter? Applying Narrative Theory to an Educational Misinformation Escape Room Game [PDF]

open access: yesarXiv
Rapid spread of harmful misinformation has led to a dire need for effective media literacy interventions, to which educational games have been suggested as a possible solution. Researchers and educators have created several games that increase media literacy and resilience to misinformation.
arxiv  

Enhancing Media Literacy: The Effectiveness of (Human) Annotations and Bias Visualizations on Bias Detection [PDF]

open access: yesarXiv
Marking biased texts is a practical approach to increase media bias awareness among news consumers. However, little is known about the generalizability of such awareness to new topics or unmarked news articles, and the role of machine-generated bias labels in enhancing awareness remains unclear.
arxiv  

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