Results 31 to 40 of about 4,791 (189)
Meta-Literacy in Gameworlds [PDF]
This paper proposes the notion of "meta-literacy", understood as the player's ability to navigate between spheres of reality and/or cross boundaries when interacting with a gameworld. We examine how meta-aesthetics functions in vide ogames and argue that
Carrasco Yelmo, Silviano +1 more
core +4 more sources
METALEPSIS AS A META-REFERENTIAL DEVICE IN PROFESSIONAL ARTISTIC COMMUNICATION
Our contribution focuses on the trans-medial concept of meta-reference. One of the main meta-referential devices is metalepsis which has been transferred from narratology to different other arts becoming a modern way of addressing the diegetic audience ...
Odette Arhip, C. Arhip
semanticscholar +1 more source
Lo fantástico de percepción, lo fantástico de lenguaje y su efecto subversivo en Control Terrestre de José Güich Rodríguez [PDF]
En la literatura latinoamericana contemporánea tanto los objetos tecno-científicos como los otros elementos temáticos cuya presencia es típica de lo fantástico se vinculan cada vez más a unos experimentos con la enunciación narrativa.
Snauwaert, Erwin
core +5 more sources
Metalepsis and the Role of Domain Experts in the Wine Manga The Drops of God
domain experts lifted the manga out of the realm of fantasy and gave it an authority akin to that of a professional wine magazine. While trade publications such as Wine Spectator and Wine Advocate rely on detailed tasting comments and scores to sway ...
Andrew James
semanticscholar +1 more source
Una pesadilla utópica. La ecofobia irónica en la novela gráfica Follaje, de Álvaro Vélez
En este artículo se propone un análisis desde la ecocrítica y la (eco)narratología de la novela gráfica Follaje (2019), de Álvaro Vélez, en conexión con el concepto de ecofobia, que engloba los miedos humanos suscitados por la naturaleza en todas sus ...
Juan Alberto Conde Aldana
doaj +1 more source
Metareferentiality through in-game images in immersive simulation games [PDF]
Digital games have a tenuous relationship to reality; in most cases, they are rather simulacra than simulations, offering a simulation-like situation that does not relate to any preceding reality but creates a virtual world precedented only in other ...
Aarseth Espen J. +14 more
core +1 more source
Un juego de cajas chinas en Ostia. Metalepsis y autoficción en Sergio Blanco
El ensayo analiza la tercera de las autoficciones de Sergio Blanco (Montevideo, 1971), Ostia (2015). La obra se estudia desde la teoría narratológica, definiendo la diégesis de la pieza y las otras historias presentes en el texto.
Carlos Gámez
semanticscholar +1 more source
Le temps éclaté : Why Be Happy When You Could Be Normal? De Jeanette Winterson
This article reads Why Be Happy When You Could Be Normal? in the light of Oranges Are not the Only Fruit. To do so, it relies on the temporal orientation of trauma theory and tries to demonstrate how Winterson’s oeuvre as a whole is dominated by the ...
Jean-Michel Ganteau
doaj +1 more source
Deriving the paradoxical effects of temporal metalepsis
This paper explores a phenomenon, metalepsis, that hasn’t been discussed in linguistics until only recently, but is important because it sheds new light on the semantics of fiction and paradoxical statements.
Dag Trygve Truslew Haug, D. Altshuler
semanticscholar +1 more source
Cognitive Processes and Paralepsis
This paper has the dual purpose of outlining the case history related to paralepsis in literary texts, highlighting the different possibilities of application and the narrative effects that derive in any case towards a transgressive fantastic alteration,
Paolo Remorini
doaj +1 more source

