Results 41 to 50 of about 5,068 (212)
Metaleptic Rewriting as Sham Authorial Justice in Flann O’Brien’s At Swim-Two-Birds [PDF]
In Flann O’Brien’s At Swim-Two-Birds, a postmodernist novel avant la lettre, literary entities rewrite literary texts, including those in which they exist and I argue that they do so through metaleptic rewriting and in pursuit of different types of ...
Andreea Paris-Popa
doaj +1 more source
“Nobody Is Ever Alone”: The Use of Social Media Narrative to Include the Viewer in SKAM
The Journal of Popular Culture, Volume 54, Issue 2, Page 232-256, April 2021.
Jill Walker Rettberg
wiley +1 more source
Metalepsis and Intermediality. Into the Screen, Beyond the Adaptation in Lost in Austen
The essay tackles the role of the metalepsis in relation to the paradigm shift from the window era to the screen era. Metalepsis here is defined as a literary and artistic device which conflates different narrative levels, allowing illicit circulation ...
Donata Meneghelli
doaj +1 more source
Cece Bell released her autobiographical comic El Deafo (2014) in print and digital versions, transposing herself into the anthropomorphic rabbit Cece, who speaks of her hearing loss experience at four after having contracted meningitis. Young Cece wears
Sandra Mina Takakura
doaj +1 more source
The subject of this article is the extensive use of metalepsis as an argumentative and rhetorical device in media discourse, and in particular in advertising.
Dahlberg Leif
doaj +1 more source
Métalepses du récit vidéoludique et reviviscence du sentiment de transgression
Among the narrative transgressions, the metalepsis has spread over all the media, until occupy a prominent place in video games. Henceforth, its omnipresence questions about the possibility that it still produces any sense of transgression.
Sébastien Allain
doaj +1 more source
Metalepsis in a Narrative Piece by M. S. Lourenço
:This article is focused on the role performed by metalepsis in a short narrative piece by the Portuguese writer and philosopher M. S. Lourenço (1936–2009).
João Dionísio
semanticscholar +1 more source
Meta-Literacy in Gameworlds [PDF]
This paper proposes the notion of "meta-literacy", understood as the player's ability to navigate between spheres of reality and/or cross boundaries when interacting with a gameworld. We examine how meta-aesthetics functions in vide ogames and argue that
Carrasco Yelmo, Silviano +1 more
core +4 more sources
The Forking Paths: an interactive cinema experience [PDF]
The project The Forking Paths aims to create a set of interactive cinematographic narratives, within an applied research that seeks to transfer the spectator from an extradiegetic level to an intradiegetic level, creating a metalepsis.
A.Voguel +9 more
core +1 more source
Lo fantástico de percepción, lo fantástico de lenguaje y su efecto subversivo en Control Terrestre de José Güich Rodríguez [PDF]
En la literatura latinoamericana contemporánea tanto los objetos tecno-científicos como los otros elementos temáticos cuya presencia es típica de lo fantástico se vinculan cada vez más a unos experimentos con la enunciación narrativa.
Snauwaert, Erwin
core +5 more sources

