Results 131 to 140 of about 30,593 (204)

Prim Drift, CopyBots, and Folk Preservation: Three Copyright Parables about Art in the Digital Age [PDF]

open access: yes, 2008
This paper employs a series of case studies from the domains of digital arts and creative/experimental new media to elicit tensions and contradictions in the current state of copyright and intellectual property law.
Kraus, Kari M.
core  

Active Inference Modeling of Socially Shared Cognition in Virtual Reality

open access: yesSensors
This study proposes a process model for sharing ambiguous category concepts in virtual reality (VR) using an active inference framework. The model executes a dual-layer Bayesian update after observing both self and partner actions and predicts actions ...
Yoshiko Arima, Mahiro Okada
doaj   +1 more source

Strategic AI Orientation and Technological Innovation: Evidence From Managerial Insights and Panel Data

open access: yesJournal of Product Innovation Management, Volume 43, Issue 2, Page 262-289, March 2026.
ABSTRACT Artificial intelligence (AI) is disrupting innovation. However, our understanding of firm‐level consequences remains limited. While firms are starting to develop a strategic AI orientation (i.e., goals and strategic directions), we neither know how firms establish a strategic AI orientation nor whether it suffices to increase firms ...
Ann‐Katrin Eicke   +2 more
wiley   +1 more source

Edu-Metaverse design: Perspectives of undergraduate learners

open access: yesComputers & Education: X Reality
Using the metaverse can impact how information is interacted with in educational settings. However, despite extensive research on the topic, there is still a lack of understanding of how learners perceive and experience this technology.
Marty Miller, Anthony Kong, Jae-Eun Oh
doaj   +1 more source

The surgical metaverse

open access: yesCirugía Española
Recent developments have seen acceleration in the development of virtual reality (VR) and augmented reality (AR) technology. Through these developments, the metaverse has emerged. Within the metaverse, users create an avatar to experience an immersive, interactive extended reality.
Matwala, Kabir   +3 more
openaire   +3 more sources

Solutionism for the Many, Regulation for the Few: How Online Media Bundles the Policies on the Future of Work in Indonesia

open access: yesReview of Policy Research, Volume 43, Issue 2, March 2026.
ABSTRACT The future of work (FoW), that is, how new technologies from automation to artificial intelligence affect the workplace, has become such a salient topic that its framing matters for the evolution of important policy areas from social protection to market and labor regulation.
Achim Kemmerling, Viddy Ranawijaya
wiley   +1 more source

Blue Skies: Education in Second Life [PDF]

open access: yes, 2008
This article examines the educational possibilities of the online environment of Second Life, by Linden Labs. Second Life’s economic growth has attracted the attention of corporations, non-profit organizations and government entities.
Poole, Matthew
core   +1 more source

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