Results 11 to 20 of about 30,593 (204)
Amidst the explosive growth of neural technologies like Brain‐Computer Interfaces (BCIs) and Brain–Brain Interfaces (BBIs), persistent barriers, invasive surgeries, soaring costs, and chronic biocompatibility issues, continue to stifle true cognitive ...
Saeed Banaeian Far +2 more
doaj +2 more sources
Metaverse dalam Akuntansi yang Ditinjau dari Perspektif Filosofi Realitas Plato
Purpose: This paper aims to review the metaverse in accounting from the perspective of Plato's philosophy of reality. Method: This study uses the library research method to obtain an understanding and general description regarding the metaverse in ...
Adib Minanurohman, Nurul Fitriani
doaj +1 more source
Staging the new retail drama: at a metaverse near you! [PDF]
Consumers have traditionally looked for products that could fulfill their needs and retailers responded to demand by initially adopting product-oriented, and then more recently, customer-oriented strategies.
Bourlakis, M, Papagiannidis, S
core +4 more sources
The metaverse has been recognized as one of the technologies with the greatest potential today. However, the use of the metaverse for educational purposes is seldom discussed.
Gwo-Jen Hwang, Shu-Yun Chien
doaj +1 more source
The Fundamentals of Metaverse: A Review on Types, Components and Opportunities
The word metaverse is resurfacing and becoming viral after Facebook changed its company name to Meta. A lot of opportunities are offered by the rise of metaverse concept.
Arief Ramadhan +2 more
doaj +1 more source
Further dimensions: text, typography and play in the metaverse [PDF]
In this text I wish to delve into the creation of textual content as well as its visualization through typographic design mechanisms inside three dimensional virtual worlds, which are known as the metaverse.
Ayiter, Elif
core +1 more source
Metaverse for education – Virtual or real?
Metaverse is considered an extension of the Internet that is expected to revolutionize our social and economic lives by offering seamless interactions in the virtual worlds.
Sajjad Hussain
doaj +1 more source
Embodied in a metaverse: "anatomia" and "body parts" [PDF]
In this paper, the artist/author wishes to examine corporeality in the virtual realm, through the usage of the (non)-physical body of the avatar. Two sister art installations created in the virtual world of Second Life®, both of which are meant to be ...
Ayiter, Elif
core +1 more source
Virtually Connected in a Multiverse of Madness?—Perceptions of Gaming, Animation, and Metaverse
Few studies analyze what are the common representations of the metaverse. Regarding what has been said about this concept, our research aims to verify how adults perceive and represent the metaverse.
Abílio Oliveira, Mónica Cruz
doaj +1 more source
In this project, the artist wishes to examine corporeality in the virtual realm, through the usage of the (non)-physical body of the avatar. An art installation created in the virtual world of Second Life®, which is meant to be accessed with site ...
Ayiter, Elif
core +1 more source

