Results 71 to 80 of about 27,675 (240)
Real‐Time Recognition of Dynamic Gestures in Pakistan Sign Language Using YOLO and LSTM Networks
Sign language is a primary communication modality for many deaf and hard‐of‐hearing individuals, yet many recognition systems remain limited by static‐gesture assumptions and weak generalization to realistic acquisition variability. This paper presents a real‐time dynamic Pakistan Sign Language (PSL) gesture recognition framework that combines YOLOv8 ...
Tabassum Kanwal +6 more
wiley +1 more source
A decision forest based feature selection framework for action recognition from RGB-Depth cameras [PDF]
In this paper, we present an action recognition framework leveraging data mining capabilities of random decision forests trained on kinematic features.
Akgul, Ceyhun Burak +8 more
core +1 more source
The Use of Metaverse in Radiology: A Systematic Review
ABSTRACT Background and Aims The integration of the metaverse in radiology represents a transformative advancement in medical imaging, which is pivotal for the diagnosis and treatment of diseases. This review examines how the metaverse, characterized by 3D and decentralized virtual reality environments, enhances the interpretation of medical images ...
Parastoo Amiri +4 more
wiley +1 more source
Microsoft Kinect adalah teknologi baru perangkat permainan. Perangkat ini memindai gerakan manusia untuk diolah kedalam fungsi yang diinginkan pengembang. Tugas akhir ini bertujuan untuk membuat integrasi antara Microsoft Kinect dengan Unreal Development
Rendi Budiman +2 more
doaj
Kinect based physiotherapy system for home use
In physiotherapy, rehabilitation outcome is majorly dependent on the patient continuing exercises at home. To support a continuous and correct execution of exercises composed by the physiotherapist it is important that the patient stays motivated.
Haas Dominik +5 more
doaj +1 more source
Recognizing complex gestures via natural interfaces [PDF]
Natural interfaces have revolutionized the way we interact with computers. They have provided in many fields a comfortable and efficient mechanism that requires no computer knowledge, nor artificial controlling devices, but allow as to interoperate via ...
Ben Abdelmoumen, Houda +1 more
core +1 more source
Feasibility of a Home‐Based Exergaming Intervention for Youth With Spinal Muscular Atrophy
ABSTRACT Introduction/Aims Approaches to optimize physical activity in youth with spinal muscular atrophy (SMA) are rapidly evolving. The primary objective of this study was to assess the feasibility of a fit‐for‐purpose home‐based exergaming intervention in children and youth with SMA and peer controls.
Ihsane Iraqi +17 more
wiley +1 more source
The virtual reality‐inertial measurement units (VR‐IMU) motor assessment system that integrates gamified VR tasks with kinematic analysis based on IMU to enable a fine‐grained and autonomous assessment of upper limb movement in stroke patients. Abstract Stroke often leads to upper limb motor impairments, underscoring the need for precise assessment to ...
Xinyue Zhang +4 more
wiley +1 more source
Evaluating the microsoft kinect skeleton joint tracking as a tool for home-based physiotherapy
In physiotherapy, rehabilitation outcome is majorly dependent on the patient to continue exercises at home. To support a continuous and correct execution of exercises composed by the physiotherapist it is important that the patient stays motivated.
Phommahavong Somphong +5 more
doaj +1 more source
Skeleton‐Based Posture Recognition for Home Care From Virtual Unmanned Aerial Vehicle
ABSTRACT This article presents a novel approach for real‐time posture recognition in monitoring scenarios, utilising a virtual camera simulated on a UAV within virtual environments. Leveraging the MediaPipe Pose library, key points of the body skeleton are extracted, focusing on a subset of 8 key points for computational efficiency.
Andrés Bustamante +4 more
wiley +1 more source

