Results 21 to 30 of about 3,509,796 (312)

Datasets from the evaluation of the adoption and use of digital technologies in China museums

open access: yesData in Brief, 2019
The datasets described in this article were collected as a result of 5 months of funded study, carried out between 23rd January 2017 and 30th May 2017 within China.
Eugene Ch'ng   +3 more
doaj   +1 more source

Automatic 360° Mono-Stereo Panorama Generation Using a Cost-Effective Multi-Camera System

open access: yesSensors, 2020
In recent years, 360° videos have gained the attention of researchers due to their versatility and applications in real-world problems. Also, easy access to different visual sensor kits and easily deployable image acquisition devices have played a vital ...
Hayat Ullah   +4 more
doaj   +1 more source

BlogWall: Social and Cultural Interaction for Children

open access: yesAdvances in Human-Computer Interaction, 2008
Short message service (SMS) is extremely popular today. Currently, it is being mainly used for peer-to-peer communication. However, SMS could be used as public media platform to enhance social and public interactions in an intuitive way.
Adrian David Cheok   +8 more
doaj   +1 more source

A Multi-Plane Augmented Reality Head-Up Display System Based on Volume Holographic Optical Elements With Large Area

open access: yesIEEE Photonics Journal, 2021
The traditional head-up display (HUD) system has the disadvantages of a small area and a single display plane, here we propose and design an augmented reality (AR) HUD system with multi-plane, large area, high diffraction efficiency and a single picture ...
Zhenlv Lv, Juan Liu, Liangfa Xu
doaj   +1 more source

Single-shot 3D imaging with point cloud projection based on metadevice

open access: yesNature Communications, 2022
The authors present a single-shot 3D imaging approach utilizing carefully designed point clouds projection based on a metasurface device. They show submillimeter depth accuracy and demonstrate the potential for hand gesture detection.
Xiaoli Jing   +8 more
doaj   +1 more source

Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror

open access: yesInternational Conference on Human Factors in Computing Systems, 2023
This paper explores using mixed reality (MR) mirrors for supporting improvisational dance making. Motivated by the prevalence of mirrors in dance studios and inspired by Forsythe’s Improvisation Technologies, we conducted workshops with 13 dancers and ...
Qiushi Zhou   +5 more
semanticscholar   +1 more source

Optical distortion correction considering radial and tangential distortion rates defined by optical design

open access: yesResults in Optics, 2021
This paper proposes a high-accuracy distortion correction method for optical imaging distortion mapping and computational image predistortion. Due to the establishment of the predistortion is based on the distortion evaluation in the common optical ...
Yue Liu   +7 more
doaj   +1 more source

Virtual, Augmented, and Mixed Reality for Human-robot Interaction: A Survey and Virtual Design Element Taxonomy [PDF]

open access: yesACM Trans. Hum. Robot Interact., 2022
Virtual, Augmented, and Mixed Reality for Human-Robot Interaction (VAM-HRI) has been gaining considerable attention in HRI research in recent years. However, the HRI community lacks a set of shared terminology and framework for characterizing aspects of ...
M. Walker   +4 more
semanticscholar   +1 more source

Neural Research on Depth Perception and Stereoscopic Visual Fatigue in Virtual Reality

open access: yesBrain Sciences, 2022
Virtual reality (VR) technology provides highly immersive depth perception experiences; nevertheless, stereoscopic visual fatigue (SVF) has become an important factor currently hindering the development of VR applications.
Mei Guo   +6 more
doaj   +1 more source

Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration

open access: yesInternational Conference on Human Factors in Computing Systems, 2023
Mixed-reality telepresence allows local and remote users feel as if they are present together in the same space. In this paper we report on a mixed-reality volumetric telepresence system that is adaptable, multi-user and cross-modal, i.e.
Andrew Irlitti   +6 more
semanticscholar   +1 more source

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