Results 31 to 40 of about 3,187,883 (206)
Neural Research on Depth Perception and Stereoscopic Visual Fatigue in Virtual Reality
Virtual reality (VR) technology provides highly immersive depth perception experiences; nevertheless, stereoscopic visual fatigue (SVF) has become an important factor currently hindering the development of VR applications.
Mei Guo +6 more
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Immersive mixed-reality configuration of hybrid user interfaces
Information in hybrid user interfaces can be spread over a variety of different, but complementary, displays, with which users interact through a potentially equally varied range of interaction devices. Since the exact configuration of these displays and
A. Olwal +8 more
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Sensibility, Narcissism and Affect: Using Immersive Practices in Design for Embodied Experience
‘Embodiment’ need not focus on isolated individuals or group interactions. This article articulates the potential for designs that prompt participants to bring relationships with other people to mind.
Jocelyn Spence, Steve Benford
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The intermediate angular-spectrum method is an efficient way to calculate computer-generated holograms without zero-padding and cropping operation. In this paper, we present an optimized iteration algorithm to improve the reconstruction quality in the ...
Dapu Pi, Juan Liu, Yongtian Wang
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In this paper, we describe the KITE, a mobile Augmented Reality (AR) platform that uses a magnetic tracker and a depth sensor for games and interaction development that is typically only available on a desktop system.
Thammathip Piumsomboon +5 more
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Inter/intra-frame constrained vascular segmentation in X-ray angiographic image sequence
Background Automatic vascular segmentation in X-ray angiographic image sequence is of crucial interest, for instance, for better quantifying coronary arteries in diagnostic and interventional procedures.
Shuang Song +7 more
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The Ethics of Mixed Reality Games [PDF]
Mixed Reality (MR) Games integrate digital elements with real-world places. In doing so, they change those places, with important ethical implications. We present a synthesis of eight existing frameworks on MR Ethics to establish a set of ethical issues for MR Games, and a qualitative analysis of interviews with 17 MR Game Designers to define the ...
David E. Millard +5 more
openaire +2 more sources
The Impact of Gaze Cues in Mixed Reality Collaborations
Gaze is one of the most important communication cues in performing physical tasks in both face-to-face and remote collaboration. Dynamic gaze information can indicate the user’s intention, focus, and current attention while visualising this information ...
Jing, A., Allison Jing
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Interact: A Mixed Reality Virtual Survivor for Holocaust Testimonies [PDF]
In this paper we present Interact---a mixed reality virtual survivor for Holocaust education. It was created to preserve the powerful and engaging experience of listening to, and interacting with, Holocaust survivors, allowing future generations of ...
Walker, Chris, Ma, Minhua, Coward, Sarah
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Calibrating 3D Scanner in the Coordinate System of Optical Tracker for Image-To-Patient Registration
Three-dimensional scanners have been widely applied in image-guided surgery (IGS) given its potential to solve the image-to-patient registration problem.
Wenjie Li +7 more
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