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Social learning in MMOG: an activity theoretical perspective

Interactive Technology and Smart Education, 2008
PurposeRecently, researchers have begun investigating the learning process that occurs within computer games (learning to play), as opposed to studying games that support explicit learning for educational purposes (playing to learn). With the increasing popularity of massively multiplayer online games (MMOGs), some research has begun to look beyond ...
Ang, Chee Siang, Zaphiris, Panayiotis
openaire   +2 more sources

Interest management and scalability issues in P2P MMOG

CCNC 2006. 2006 3rd IEEE Consumer Communications and Networking Conference, 2006., 2006
MMOG are very large distributed applications, sharing very large states, and supporting communication between potentially thousands of player nodes. Despite the development of many solutions to define suitable architecture, communication protocol and enabling efficient deployment of these types of applications, many issues remains which still require a
Abdennour El Rhalibi, Madjid Merabti
openaire   +1 more source

Dynamic load management for MMOGs in distributed environments

Proceedings of the 7th ACM international conference on Computing frontiers, 2010
To support thousands of concurrent players in virtual worlds simulated by contemporary Massively Multiplayer Online Games, most implementations employ static game world partitioning for distributing the load among multiple game server instances. Further, the resources that manage the resulting subregions are statically allocated, independent of the ...
Herbert Jordan   +3 more
openaire   +1 more source

MOOCs vs MMOGs

2013
Much hype has been centered on MOOCs, or Massive Online Open Courses, in higher education recently. They possess the noble aim of bringing top quality education to the masses, often for free, but suffer from several drawbacks that include student motivation and a lack of team-based activities.
openaire   +1 more source

A Dynamic Hierarchical Map Partitioning for MMOG

2006
Massively Multiplayer Online Games (MMOGs) are characterized by the interaction between a virtual world and an ever-changing worldwide stream of players. Most of them require virtual worlds, significant hardware requirements (e.g., servers and bandwidth), and dedicated support staff.
Beob Kyun Kim, Kang-Soo You
openaire   +1 more source

DACA: Dynamic Anti-Cheating Architecture for MMOGs

2009 International Conference on Advanced Information Networking and Applications, 2009
Due to the popularization of Internet, online games become one of the most popular entertainments for teenagers. According to the estimates DFC Intelligence, the output values of global online games reach 9,800 million dollars in 2009. Massively Multiplayer Online Game (MMOG) is the most profitable one. This paper studies the MMOG system.
Huey-Ing Liu, Bing-Rong Tang
openaire   +1 more source

A peer auditing scheme for cheat elimination in MMOGs

Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, 2008
Although much of the research into massively multiplayer online games (MMOGs) focuses on scalability concerns, other issues such as the existence of cheating have an equally large practical impact on game success. Cheat prevention itself is usually addressed through the use of proprietary, ad-hoc or manual methods, combined with a strong centralized ...
Josh Goodman, Clark Verbrugge
openaire   +1 more source

A hybrid P2P communications architecture for zonal MMOGs

Multimedia Tools and Applications, 2009
Distributed Virtual Environments are becoming more popular in today's computing and communications among people. Perhaps the most widely used form of such environments is Massively Multiplayer Online Games (MMOG), which are in the form of client/server architecture that requires considerable server resources to manage a large number of distributed ...
Dewan Tanvir Ahmed   +2 more
openaire   +1 more source

Applicability of group communication for increased scalability in MMOGs

Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games - NetGames '06, 2006
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. Even a small MMOG supports thousands of players, the biggest support hundreds of thousands of concurrent players.
Knut-Helge Vik   +2 more
openaire   +1 more source

Enhancing Child Safety in MMOGs

2012
This paper presents a method for improving child safety in Massively Multiplayer Online Games (MMOGs). The focus is to monitor and detect relationships forming with a child in online games, and to alert if the relationship indicates that an offline meeting with the child has been arranged or has the potential to occur.
Lyta Penna, Andrew Clark, George Mohay
openaire   +1 more source

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