Results 151 to 160 of about 3,401 (184)
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Using geometrical routing for overlay networking in MMOGs
Multimedia Tools and Applications, 2009At a first glance, transmitting update information to a geographic region in the virtual space seems to be an attractive primitive in Massively Multiplayer Online Gaming (MMOG) applications where players are constantly moving and need to send updates to their neighbors who are in the same region of the virtual space.
Behnoosh Hariri +3 more
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Performance Enhancement in MMOGs Using Entity Types
11th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT'07), 2007State management is a fundamental requirement of multi-user applications like distributed simulations or net- worked games. The quality of the experience of such applications heavily depends on synchronous communication. The movement of an entity from one logical zone into another initiates reorganization of the peer-to-peer structure and eventually ...
Dewan Tanvir Ahmed +2 more
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Managing Virtual Entities in MMOGs: A Voronoi-Based Approach
2014The definition of a distributed architecture for Massively Multiplayer Online Game raises several research challenges. Among these, the problem of managing the virtual entities of the MMOG and of maintaining their persistence is one of the most relevant ones.
Ricci, Laura +2 more
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Modelling for a Federated Peer-to-Peer MMOG Architecture
International Journal of Computers and Applications, 2008AbstractIn this paper we propose a methodology, in which analytical models are presented so as to abstract the characteristics of massive multiplayer online games (MMOGs). By using these models, the system performance can be evaluated in terms of two performance metrics: (i) the cost of resources consumed by a targeted game system during its game-play;
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Saturday Morning Cartoons Go MMOG
Media International Australia, 2008This paper traces the migration of North American children's television into the realm of massively multiplayer online games (MMOGs), and the issues this raises in terms of the commercialisation of children's (digital) play. Through a content analysis of three television-themed MMOGs targeted to children, Nickelodeon's Nicktropolis, Cartoon Network's ...
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Opettamisen haasteet MMOG ympäristössä
2020Opiskelu on muuttumassa entistä digitaalisempaan muotoon ja yhtenä ratkaisuna tämän muuttuvan opiskelun toteuttamiseksi ovat massiiviset monin pelattavat verkkopelit (MMOG) ympäristöt. MMOG ympäristöissä opettamista voidaan toteuttaa monella eri tapaa, joko käyttäen hyödyksi niiden sisäisiä mekaniikkoja tai imitoiden normaalia luokka opettamista ...
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Local Reputation for P2P MMOG Design
Eighth International Conference on Parallel and Distributed Computing, Applications and Technologies (PDCAT 2007), 2007Shanshan Liu, Jinlong Li, Xufa Wang
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The near-term feasibility of P2P MMOG's
2010 9th Annual Workshop on Network and Systems Support for Games, 2010John L. Miller 0001, Jon Crowcroft
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