Results 151 to 160 of about 3,401 (184)
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Using geometrical routing for overlay networking in MMOGs

Multimedia Tools and Applications, 2009
At a first glance, transmitting update information to a geographic region in the virtual space seems to be an attractive primitive in Massively Multiplayer Online Gaming (MMOG) applications where players are constantly moving and need to send updates to their neighbors who are in the same region of the virtual space.
Behnoosh Hariri   +3 more
openaire   +1 more source

Performance Enhancement in MMOGs Using Entity Types

11th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT'07), 2007
State management is a fundamental requirement of multi-user applications like distributed simulations or net- worked games. The quality of the experience of such applications heavily depends on synchronous communication. The movement of an entity from one logical zone into another initiates reorganization of the peer-to-peer structure and eventually ...
Dewan Tanvir Ahmed   +2 more
openaire   +1 more source

Managing Virtual Entities in MMOGs: A Voronoi-Based Approach

2014
The definition of a distributed architecture for Massively Multiplayer Online Game raises several research challenges. Among these, the problem of managing the virtual entities of the MMOG and of maintaining their persistence is one of the most relevant ones.
Ricci, Laura   +2 more
openaire   +3 more sources

Modelling for a Federated Peer-to-Peer MMOG Architecture

International Journal of Computers and Applications, 2008
AbstractIn this paper we propose a methodology, in which analytical models are presented so as to abstract the characteristics of massive multiplayer online games (MMOGs). By using these models, the system performance can be evaluated in terms of two performance metrics: (i) the cost of resources consumed by a targeted game system during its game-play;
openaire   +1 more source

Saturday Morning Cartoons Go MMOG

Media International Australia, 2008
This paper traces the migration of North American children's television into the realm of massively multiplayer online games (MMOGs), and the issues this raises in terms of the commercialisation of children's (digital) play. Through a content analysis of three television-themed MMOGs targeted to children, Nickelodeon's Nicktropolis, Cartoon Network's ...
openaire   +1 more source

Opettamisen haasteet MMOG ympäristössä

2020
Opiskelu on muuttumassa entistä digitaalisempaan muotoon ja yhtenä ratkaisuna tämän muuttuvan opiskelun toteuttamiseksi ovat massiiviset monin pelattavat verkkopelit (MMOG) ympäristöt. MMOG ympäristöissä opettamista voidaan toteuttaa monella eri tapaa, joko käyttäen hyödyksi niiden sisäisiä mekaniikkoja tai imitoiden normaalia luokka opettamista ...
openaire   +1 more source

The MMOG Layer: MMOG Based on MAS

2009
Gustavo Aranda Bada   +2 more
openaire   +1 more source

Local Reputation for P2P MMOG Design

Eighth International Conference on Parallel and Distributed Computing, Applications and Technologies (PDCAT 2007), 2007
Shanshan Liu, Jinlong Li, Xufa Wang
openaire   +1 more source

The near-term feasibility of P2P MMOG's

2010 9th Annual Workshop on Network and Systems Support for Games, 2010
John L. Miller 0001, Jon Crowcroft
openaire   +1 more source

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