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Accessibility and equity considerations in the clinical validation of prescription digital therapeutics: a scoping review. [PDF]
Divatia S +4 more
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EEG dataset from playing Multiplayer Online Battle Arena games in natural settings. [PDF]
Li HZ +7 more
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Editorial: Children's health and screen time. [PDF]
Wu D, Floros G, Li H.
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Mobile gaming and Internet addiction: When is playing no longer just fun and games?
Computers in Human Behavior, 2022Abstract Using Uses and Gratifications theory as a guide, the proposed framework explores how mobile games are utilized to escape reality and cope with stress in developing a ritualized media use orientation. A purposive online survey of mobile game users uncovered expected positive relationships between materialism and Internet addiction, as well as
Karin A. Haberlin, David J. Atkin
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Internet Research, 2021
PurposeThe engagement–addiction dilemma has been commonly observed in the information technology (IT) industry. However, this issue has received limited research attention in the information system (IS) discipline. Drawing on the stimulus–organism–response (SOR) framework, this study explores the engagement–addiction dilemma in the use of mobile games ...
Qianwen Yang, Xiang Gong
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PurposeThe engagement–addiction dilemma has been commonly observed in the information technology (IT) industry. However, this issue has received limited research attention in the information system (IS) discipline. Drawing on the stimulus–organism–response (SOR) framework, this study explores the engagement–addiction dilemma in the use of mobile games ...
Qianwen Yang, Xiang Gong
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Cyberpsychology, Behavior, and Social Networking, 2019
Mobile gaming has gained popularity among adolescents, and an increase in problematic use has been reported. The aims of this study are as follows: (a) develop a self-report questionnaire, the Problematic Mobile Gaming Questionnaire (PMGQ); (b) establish a validated cutoff value using structured interviews; and (c) evaluate the prevalence of mobile ...
Yuan-Chien, Pan +2 more
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Mobile gaming has gained popularity among adolescents, and an increase in problematic use has been reported. The aims of this study are as follows: (a) develop a self-report questionnaire, the Problematic Mobile Gaming Questionnaire (PMGQ); (b) establish a validated cutoff value using structured interviews; and (c) evaluate the prevalence of mobile ...
Yuan-Chien, Pan +2 more
openaire +2 more sources
Examining Perceived Value Influence Mobile Game Addiction
2020This study aimed to investigate mobile game addiction through perceived game value. According to this aim, the relationship between mobile game addiction and consumption values was tested. From 500 e-survey forms, 386 forms were accepted for analysis. To measure perceived value, Sheth, Newman, and Gross's consumption values model was adapted.
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Psychology in the Schools, 2022
AbstractAs a novel type of mobile game, addictive behavior has attracted the attention of researchers due to its possible negative impacts on several forms of psychological problems. In this research, we tested the relationship between academic performance, mobile game addiction (MGA), and mobile self‐efficacy among undergraduates in Taiwan.
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AbstractAs a novel type of mobile game, addictive behavior has attracted the attention of researchers due to its possible negative impacts on several forms of psychological problems. In this research, we tested the relationship between academic performance, mobile game addiction (MGA), and mobile self‐efficacy among undergraduates in Taiwan.
openaire +1 more source

