Results 41 to 50 of about 49,851 (213)

Are Online Mobile Gamers Really Happy? On the Suppressor Role of Online Game Addiction [PDF]

open access: yesInformation Systems Frontiers, 2023
Drawing upon the Stimulus-Organism-Response Theory and Flow Theory, this study aims to investigate the effects of environmental stimuli that are unique to the mobile multiplayer online battle arena (MOBA) environment (i.e., immediacy, social interaction, and competition) in inducing the state of flow, which is expected to be the basis of online game ...
Jun-Jie Hew   +5 more
openaire   +2 more sources

The coevolution of toxin and antitoxin genes drives the dynamics of bacterial addiction complexes and intragenomic conflict [PDF]

open access: yes, 2012
Bacterial genomes commonly contain ‘addiction’ gene complexes that code for both a toxin and a corresponding antitoxin. As long as both genes are expressed, cells carrying the complex can remain healthy.
Brown, Sam P.   +3 more
core   +1 more source

Associations between adverse childhood experiences and early adolescent problematic screen use in the United States

open access: yesBMC Public Health, 2023
Background Problematic screen use, defined as an inability to control use despite private, social, and professional life consequences, is increasingly common among adolescents and can have significant mental and physical health consequences.
Julia H. Raney   +7 more
doaj   +1 more source

Psychosocial Impacts of Mobile Game on K12 Students and Trend Exploration for Future Educational Mobile Games

open access: yesFrontiers in Education, 2022
Due to the popularity and advancement of 4G/5G networks, mobile games have already currently become profitable tools for major internet platforms. These games are even refined to cover almost all age groups of the population rather than the young people.
Yuanzhe Li   +4 more
doaj   +1 more source

The conceptualisation and measurement of DSM-5 Internet Gaming Disorder: the development of the IGD-20 Test [PDF]

open access: yes, 2014
Background: Over the last decade, there has been growing concern about ‘gaming addiction’ and its widely documented detrimental impacts on a minority of individuals that play excessively. The latest (fifth) edition of the American Psychiatric Association’
AG Glaros   +35 more
core   +5 more sources

PENGARUH BERMAIN GAME ONLINE TERHADAP PRESTASI BELAJAR MATEMATIKA SISWA

open access: yesAl Khawarizmi, 2020
Abstrak Perkembangan dunia game online saat ini sudah sangat pesat. Fenomena kecanduan bermain game online diperkirakan sangat mempengaruhi prestasi belajar siswa.
Iqbal Ramadhan
doaj   +1 more source

Internet Gaming Disorder and the DSM-5: Conceptualization, Debates, and Controversies [PDF]

open access: yes, 2015
Scientific interest in behavioral addictions (such as Internet gaming disorder [IGD]) has risen considerably over the last two decades. Moreover, the inclusion of IGD in Section 3 of DSM-5 will most likely stimulate such research even more.
Demetrovics, Z   +2 more
core   +1 more source

Role of Gaming Devices Associated With Internet Gaming Disorder in China: Cross-sectional Study

open access: yesJMIR Serious Games, 2023
BackgroundChinese gamers use computer and mobile phone games widely. Consequently, concerns regarding the development of internet gaming disorder (IGD) in adolescents have been raised.
Yifan Li   +9 more
doaj   +1 more source

The impact of technology usage on love and intimacy satisfaction among Portuguese adults

open access: yesComputers in Human Behavior Reports, 2021
Phubbing, the act of ignoring someone to use the smartphone, has been a concern because of its consequences on social interaction. The present study aims to verify the phubbing practice's impact on satisfaction with a loving relationship and intimacy ...
Mara Gomes   +2 more
doaj   +1 more source

Technology addiction among treatment seekers for psychological problems: implication for screening in mental health setting

open access: yesIndian Journal of Psychological Medicine, 2017
Background: Technology usage has seen an increase among users. The usage varies from social, personal, and psychological reasons. Users are frequently using to overcome mood states as well as to manage the other psychological states.
Aswathy Das   +3 more
doaj   +1 more source

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