Results 51 to 60 of about 49,851 (213)

Development of a Coding Instrument to Assess the Quality and Content of Anti-Tobacco Video Games [PDF]

open access: yes, 2015
Previous research has shown the use of electronic video games as an effective method for increasing content knowledge about the risks of drugs and alcohol use for adolescents.
Alber, Julia M.   +4 more
core   +1 more source

Investigation of Digital Game Addiction in Elementary School 4th Grade Students According to Sleep and Some Other Variables

open access: yesTürk Uyku Tıbbı Dergisi, 2020
Objective:Digital game addiction negatively affects children’s health and development. Hence, to determine these effects, it is imperative to examine the variables, such as the child’s academic achievement, Body Mass index, sleep, and visual impairment ...
Aslıhan Öztürk Eyimaya   +3 more
doaj   +1 more source

Manifesto for a European research network into Problematic Usage of the Internet [PDF]

open access: yes, 2018
Copyright © 2018 The Authors. Published by Elsevier B.V. All rights reserved.The Internet is now all-pervasive across much of the globe. While it has positive uses (e.g.
Billieux, J   +25 more
core   +11 more sources

Media use during adolescence: the recommendations of the Italian Pediatric Society. [PDF]

open access: yes, 2019
BACKGROUND: The use of media device, such as smartphone and tablet, is currently increasing, especially among the youngest. Adolescents spend more and more time with their smartphones consulting social media, mainly Facebook, Instagram and Twitter ...
Agostiniani R   +15 more
core   +2 more sources

Gaming Disorder: A Contemporary Ampliative Account [PDF]

open access: yes, 2020
Diagnosing gaming disorder requires that mental health practitioners weigh in patient's values in an appropriate symmetry with an evidence-based approach to deal with patient's issues.
Bamijoko-Okungbaye, A   +2 more
core   +1 more source

Smartphone use and smartphone addiction in middle school students in Korea: Prevalence, social networking service, and game use

open access: yesHealth Psychology Open, 2018
This study aimed to examine smartphone use patterns, smartphone addiction characteristics, and the predictive factors of the smartphone addiction in middle school students in South Korea. According to the Smartphone Addiction Proneness Scale scores, 563 (
Seong-Soo Cha, Bo-Kyung Seo
doaj   +1 more source

An Overview of the CRoME Lab’s MedSMA℞T Families Intervention for Promoting Opioid Medication Safety among Adolescents and Parents

open access: yesINNOVATIONS in Pharmacy, 2023
As the opioid epidemic unrelentingly places profound weight on pharmacists, youth, parents, and the nation at large, innovative interventions are critical to prevent potential misuse and untimely death.
Olufunmilola Abraham, Tyler McCarthy
doaj   +1 more source

Study of learning climate, mobile game addiction, learning attitude, and learning motivation with teaching attraction as the moderator – evidence from higher education in Macau

open access: yesCogent Education
This era of ‘everything is done with a smartphone in hand’ indicates that the smartphone has become an indispensable necessity in daily life. However, smartphone addiction can directly and significantly affect teaching activities, learning attitudes ...
Jen-Hung Wang, Wen-Han Zhu
doaj   +1 more source

Gacha Addiction and In-App Purchases: A Study on Genshin Impact Players in Indonesia

open access: yesMatrik
The purpose of this study was to examine the impact of gacha addiction and good price on the intention to purchase in-app items, with mobile game loyalty as a mediating variable.
Cokki Cokki   +3 more
doaj   +1 more source

KORELASI KECANDUAN MOBILE LEGENDS TERHADAP PRESTASI BELAJAR MAHASISWA

open access: yesJurnal Lebesgue, 2021
The purpose of the study was to determine the correlation between the level of online game addiction and student achievement in the Mathematics Education Study Program, UIN Raden Intan Lampung.
Diki Irwandi   +2 more
doaj   +1 more source

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