Results 111 to 120 of about 343 (152)
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Interactive multi‐character motion retargeting

Computer Animation and Virtual Worlds, 2021
AbstractA motion retargeting process is necessary as the body size and proportion of the actors are generally different from those of the target characters. However, the original spatial relationship between the multiple characters and the environment is easily broken when using previous motion retargeting methods, which are generally performed for ...
Jongmin Kim, Taesoo Kwon
exaly   +2 more sources

A physically-based motion retargeting filter

ACM Transactions on Graphics, 2005
This article presents a novel constraint-based motion editing technique. On the basis of animator-specified kinematic and dynamic constraints, the method converts a given captured or animated motion to a physically plausible motion. In contrast to previous methods using spacetime optimization, we cast the motion editing problem as a constrained state ...
Hyeong-Seok Ko
exaly   +2 more sources

Motion retargeting in the presence of topological variations

Computer Animation and Virtual Worlds, 2006
AbstractResearch on motion retargeting and synthesis for character animation has been mostly focused on character scale variations. In our recent work we have addressed the motion retargeting problem for characters with slightly different topologies.
George Baciu
exaly   +2 more sources

A variational U‐Net for motion retargeting

Computer Animation and Virtual Worlds, 2020
AbstractMotion retargeting is the process of copying motion from one character (source) to another (target) when the source and target body sizes and proportions (of arms, legs, torso, etc.) are different. The problem of automatic motion retargeting has been studied for several decades; however, the motion quality obtained with the application of ...
Jongmin Kim, Seong Uk Kim
exaly   +2 more sources

On-line motion retargetting

Proceedings. Seventh Pacific Conference on Computer Graphics and Applications (Cat. No.PR00293), 1999
Summary: This paper presents a method to retarget the motion of a character to another in real time. The technique is based on inverse rate control, which computes the changes in joint angles corresponding to the changes in end-effector position. While tracking the multiple end-effector trajectories of the original subject or character, our online ...
Kwang-Jin Choi, Hyeong-Seok Ko
openaire   +2 more sources

Motion retargeting for crowd simulation

Proceedings of the 2015 Symposium on Digital Production, 2015
CG Crowds have become increasingly popular this last decade in the VFX industry: formerly reserved to only a few number of high end studios and blockbusters, crowd simulation is now widely used in TV shows or commercials. In a context where budget and time constraints increase at each project, quality requirements stay the same: generate believable ...
Yann Pinczon Du Sel   +2 more
openaire   +1 more source

Using motion analysis techniques for motion retargeting

Proceedings Sixth International Conference on Information Visualisation, 2003
This paper proposes a new approach for motion retargeting, i.e., adjusting motion-capture data to different characters and scenes. For achieving universality, the existing retargeting techniques often become absolutely impractical for most of real-life applications.
Alexander Savenko, Gordon Clapworthy
openaire   +1 more source

Hierarchical Retargetting of Fine Facial Motions

Computer Graphics Forum, 2004
Abstract We present a novel technique for retargetting captured facial animation to new facial models. We use dense motion data that can express fine motions such as wrinkles. We use a normal mesh, which is a special multi‐resolution mesh, to represent source and target models.
Kyunggun Na, Moonryul Jung
openaire   +1 more source

A variational U-Net for motion retargeting

SIGGRAPH Asia 2018 Posters, 2018
In this paper, we present a novel motion retargeting system by using the deep autoencoder combining the Deep Convolution Inverse Graphics Network (DC-IGN) ([Kulkarni et al. 2015]) and the U-Net ([Long et al. 2015]) to produce high-quality human motion. The retargeted motion is fully-automatically and naturally generated from the given input motion and ...
Hanyoung Jang   +4 more
openaire   +1 more source

Kinodynamically Consistent Motion Retargeting for Humanoids

International Journal of Humanoid Robotics, 2015
Human-to-humanoid motion retargeting is an important tool to generate human-like humanoid motions. This retargeting problem is often formulated as a Cartesian control problem for the humanoid from a set of task points in the captured human data. Classically, Cartesian control has been developed for redundant systems.
Ghassan Bin Hammam   +3 more
openaire   +1 more source

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