Results 121 to 130 of about 343 (152)
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Retargetting motion to new characters

Proceedings of the 25th annual conference on Computer graphics and interactive techniques - SIGGRAPH '98, 1998
straints, motion capture. In this paper, we present a technique for motion: the problem of adapting an animated motion from one character to another. Our focus is on adapting the motion of one articulated figure to another figure with identical structure but different segment lengths, although we use this as a step when considering less similar ...
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Facial retargeting with automatic range of motion alignment

ACM Transactions on Graphics, 2017
While facial capturing focuses on accurate reconstruction of an actor's performance, facial animation retargeting has the goal to transfer the animation to another character, such that the semantic meaning of the animation remains. Because of the popularity of blendshape animation, this effectively means to compute suitable blendshape weights for the ...
Roger Blanco i Ribera   +4 more
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Online and markerless motion retargeting with kinematic constraints

2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2008
Transferring motion from a human demonstrator to a humanoid robot is an important step toward developing robots that are easily programmable and that can replicate or learn from observed human motion. The so called motion retargeting problem has been well studied and several off-line solutions exist based on optimization approaches that rely on pre ...
Behzad Dariush   +5 more
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Human motion retargeting with trajectory constraints

2016 International Conference on Behavioral, Economic and Socio-cultural Computing (BESC), 2016
The captured motion data can be utilized to produce kinds of animation for different characters. We propose a method to represent simulated motion, especially exaggerative motion by filtering the joint trajectories. The motion style is changed by shrinking or squashing the corresponding 3D trajectories.
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Motion retargeting and evaluation for VR-based training of free motions

The Visual Computer, 2003
Virtual reality (VR) has emerged as one of the important and effective tools for education and training. Most VR-based training systems are situation based, where the trainees are trained for discrete decision making in special situations presented by the VR environments.
Baek, S, Lee, S, Kim, GJ
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A Motion Retargeting Method for Topologically Different Characters

2009 Sixth International Conference on Computer Graphics, Imaging and Visualization, 2009
In this paper, we present a real-time method for motion retargeting between topologically different characters. An intermediate skeleton is used for setting correspondence between nodes of the source skeleton and the target skeleton. When animal-to-human motion retargeting is performed, segment lengths of the intermediate skeleton are adjusted to ...
Wenyu Lu, Yan Liu, Jizhou Sun, Libo Sun
openaire   +1 more source

Motion Retargeting and Machine Learning for Humanoid Robotics

2020 International Symposium on Devices, Circuits and Systems (ISDCS), 2020
Accurate tracking and training of human movements can lead to efficient humanoid robot manipulation. Machine learning can pave the way for training these movements as it makes use of algorithms and statistical models to predict new movements relying on patterns and inference.
Sarangi Patel   +5 more
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Motion Capture and Retargeting of Fish by Monocular Camera

2017 International Conference on Cyberworlds (CW), 2017
Accurate motion capture and flexible retargeting of underwater creatures such as fish remain to be difficult due to the long-lasting challenges of marker attachment and feature description for soft bodies in the underwater environment. Despite limited new research progresses appeared in recent years, the fish motion retargeting with a desirable motion ...
Xiangfei Meng, JunJun Pan, Hong Qin 0001
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Vibration-minimizing motion retargeting for robotic characters

ACM Transactions on Graphics, 2019
Creating animations for robotic characters is very challenging due to the constraints imposed by their physical nature. In particular, the combination of fast motions and unavoidable structural deformations leads to mechanical oscillations that negatively affect their performances. Our goal is to automatically transfer motions created using traditional
Shayan Hoshyari   +4 more
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Motion Style Retargeting to Characters With Different Morphologies

Computer Graphics Forum, 2016
AbstractWe present a novel approach for style retargeting to non‐humanoid characters by allowing extracted stylistic features from one character to be added to the motion of another character with a different body morphology. We introduce the concept of groups of body parts (GBPs), for example, the torso, legs and tail, and we argue that they can be ...
Michel Abdul-Massih   +2 more
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