Results 31 to 40 of about 343 (152)

Learning Highly Dynamic Skills Transition for Quadruped Jumping Through Constrained Space

open access: yesAdvanced Robotics Research, EarlyView.
A quadruped robot masters dynamic jumps through constrained spaces with animal‐inspired moves and intelligent vision control. This hierarchical learning approach combines imitation of biological agility with real‐time trajectory planning. Although legged animals are capable of performing explosive motions while traversing confined spaces, replicating ...
Zeren Luo   +6 more
wiley   +1 more source

Development and preclinical evaluation of a hybrid stereoelectroencephalographic–laser depth electrode for magnetic resonance imaging‐guided interstitial thermal therapy in drug‐resistant epilepsy

open access: yesEpilepsia, EarlyView.
Abstract Objective This study was undertaken to design and validate a hybrid depth electrode combining stereoelectroencephalographic (sEEG) recording and magnetic resonance‐guided laser interstitial thermal therapy (MRgLITT) under real‐time magnetic resonance thermometry, to streamline the transition from invasive localization to focal ablation in ...
Bertrand Mathon   +3 more
wiley   +1 more source

Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses

open access: yesComputers, 2019
Shadow-retargeting maps depict the appearance of real shadows to virtual shadows given corresponding deformation of scene geometry, such that appearance is seamlessly maintained.
Llogari Casas Cambra   +4 more
doaj   +1 more source

T‐800: An 800 Hz Data Glove for Precise Hand Gesture Tracking

open access: yesSmartBot, EarlyView.
Hand motion capture provides critical insights into human dexterity and facilitates advancements in robotic manipulation, yet existing systems are limited by a trade‐off between temporal resolution and visual occlusion. Here, the authors present T‐800, a high‐bandwidth data glove achieving synchronized full‐hand motion capturing at 800 Hz.
Haoyang Luo   +7 more
wiley   +1 more source

LeafFit: Plant Assets Creation from 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley   +1 more source

VQ‐Style: Disentangling Style and Content in Motion with Residual Quantized Representations

open access: yesComputer Graphics Forum, EarlyView.
Abstract Human motion data is inherently rich and complex, containing both semantic content and subtle stylistic features that are challenging to model. We propose a novel method for effective disentanglement of the style and content in human motion data to facilitate style transfer.
Fatemeh Zargarbashi   +5 more
wiley   +1 more source

MoCaNet: Motion Retargeting In-the-Wild via Canonicalization Networks

open access: yesProceedings of the AAAI Conference on Artificial Intelligence, 2022
We present a novel framework that brings the 3D motion retargeting task from controlled environments to in-the-wild scenarios. In particular, our method is capable of retargeting body motion from a character in a 2D monocular video to a 3D character without using any motion capture system or 3D reconstruction procedure.
Wentao Zhu 0004   +5 more
openaire   +2 more sources

Generative Cutout Animation

open access: yesComputer Graphics Forum, EarlyView.
Abstract Cutout animation is one of the earliest forms of animation, and to this day remains a popular technique featured in numerous films including Monty Python and South Park series. Most computer animation systems, however, focus on different styles, including cel animation, making cutout animation somewhat underexplored.
Ivan Puhachov   +3 more
wiley   +1 more source

FaceIt: Real‐Time On‐Device Identity‐Preserving Portrait Animation

open access: yesComputer Graphics Forum, EarlyView.
A real‐time, on‐device algorithm for animating a single portrait image using detailed facial expressions and motions from a driving video achieving visual quality that can outperform even techniques with significantly higher computational overhead. Abstract Recently, significant progress has been made in generating expressive and temporally coherent ...
M. Dvorožňák   +7 more
wiley   +1 more source

Writing Big in Plant Genomes: Advances, Challenges and Strategies for Targeted Large‐Fragment DNA Insertion

open access: yesPlant, Cell &Environment, EarlyView.
ABSTRACT Precise genome editing has transformed plant biology and crop improvement by enabling targeted modification of endogenous loci. Beyond gene knockout and base editing, the site‐specific insertion of exogenous DNA, particularly large DNA fragments, has become a central goal for engineering complex traits, reconstructing metabolic pathways and ...
Fengfeng Zhang   +6 more
wiley   +1 more source

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