Results 41 to 50 of about 2,460 (158)

Enabling geometry-based 3-D tele-immersion with fast mesh compression and linear rateless coding [PDF]

open access: yes, 2014
3-D tele-immersion (3DTI) enables participants in remote locations to share, in real time, an activity. It offers users interactive and immersive experiences, but it challenges current media-streaming solutions. Work in the past has mainly focused on the
Bulterman, DCA   +4 more
core   +1 more source

Motion Compensation-based Low-Complexity Decoder Side Depth Estimation for MPEG Immersive Video

open access: yes2022 IEEE 24th International Workshop on Multimedia Signal Processing (MMSP), 2022
Decoder-Side Depth Estimation (DSDE) is a system firstly enabled in the novel MPEG Immersive Video (MIV) coding standard. In DSDE, only texture components are coded, while the depth is estimated at the decoder-side. This is motivated by previous work, which has shown high coding gain and pixel rate savings in DSDE. However, the computational complexity
Garus, Patrick   +3 more
openaire   +2 more sources

Quality of experience study for multiple sensorial media delivery [PDF]

open access: yes, 2014
Traditional video sequences make use of both visual images and audio tracks which are perceived by human eyes and ears, respectively. In order to present better ultra-reality virtual experience, the comprehensive human sensations (e.g. olfaction, haptic,
Ghinea, G, Muntean, G-M, Yuan, Z
core   +1 more source

Integration of Multisensorial Stimuli and Multimodal Interaction in a Hybrid 3DTV System [PDF]

open access: yes, 2014
This article proposes the integration of multisensorial stimuli and multimodal interaction components into a sports multimedia asset under two dimensions: immersion and interaction.
Cisneros Perez, Guillermo   +4 more
core   +2 more sources

Towards the 3D Web with Open Simulator [PDF]

open access: yes, 2013
Continuing advances and reduced costs in computational power, graphics processors and network bandwidth have led to 3D immersive multi-user virtual worlds becoming increasingly accessible while offering an improved and engaging Quality of Experience.
Allison, Colin   +7 more
core   +1 more source

Scalable virtual viewpoint image synthesis for multiple camera environments [PDF]

open access: yes, 2005
One of the main aims of emerging audio-visual (AV) applications is to provide interactive navigation within a captured event or scene. This paper presents a view synthesis algorithm that provides a scalable and flexible approach to virtual viewpoint ...
Cooke, Eddie, O'Connor, Noel E.
core   +1 more source

Wireless Multicast of Virtual Reality Videos With MPEG-I Format

open access: yesIEEE Access, 2019
Deploying virtual reality (VR) streaming systems over wireless networks can provide an immersive environment for users without behavioral restrictions, and thus has drawn considerable attentions recently.
Zhang Zhilong   +3 more
doaj   +1 more source

IV-SSIM—The Structural Similarity Metric for Immersive Video

open access: yesApplied Sciences
In this paper, we present a new objective quality metric designed for immersive video applications—IV-SSIM. The proposed IV-SSIM metric is an evolution of our previous work—IV-PSNR (immersive video peak signal-to-noise ratio)—which became a commonly used
Adrian Dziembowski   +2 more
doaj   +1 more source

Steered mixture-of-experts for light field images and video : representation and coding [PDF]

open access: yes, 2020
Research in light field (LF) processing has heavily increased over the last decade. This is largely driven by the desire to achieve the same level of immersion and navigational freedom for camera-captured scenes as it is currently available for CGI ...
Lambert, Peter   +3 more
core   +1 more source

Multiple description video coding for stereoscopic 3D [PDF]

open access: yes, 2009
In this paper, we propose an MDC schemes for stereoscopic 3D video. In the literature, MDC has previously been applied in 2D video but not so much in 3D video.
Abdul Karim, H   +4 more
core   +1 more source

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