Results 141 to 150 of about 127,526 (243)

Game‐Based Learning Versus Model Arm Training for Intravenous Cannulation in Dental Education

open access: yesEuropean Journal of Dental Education, EarlyView.
ABSTRACT Introduction Peripheral intravenous catheterisation is a complex procedure that is primarily performed by nurses in healthcare services. Peripheral intravenous catheterisation (PIVC) is also part of the updated 2024 Core Program in the National Dental Education catalogue. This study aimed to implement this practice and to evaluate the approach
Çağıl Vural   +4 more
wiley   +1 more source

Environmental correlates of spatio‐temporal patterns of colour variation in a bird of prey: The common buzzard (Buteo buteo)

open access: yesIbis, EarlyView.
High colour variability in animals has been associated with adaptability to environmental change. Establishing how such variability is distributed in time and space, and identifying environmental correlates, can help understand the processes driving it.
Kaspar Delhey   +4 more
wiley   +1 more source

Artificial Intelligence for Language Learning: A Systematic Review of its Design, Theoretical Foundations, Implementation, and Impact

open access: yesInternational Journal of Applied Linguistics, EarlyView.
ABSTRACT Although the use of AI technologies (e.g., chatbots and automated writing evaluations (AWE)) has gained considerable attention in language learning fields in recent years, how AI technologies have been designed and implemented in language learning education, as well as their effectiveness, is understudied.
Shen Qiao   +2 more
wiley   +1 more source

The Effects of Mobile, Gamified, and Paper Flashcards on Vocabulary and Collocation Learning in Young Language Learners

open access: yesInternational Journal of Applied Linguistics, EarlyView.
ABSTRACT This study examined English vocabulary learning by using three types of flashcards: paper flashcards, non‐gamified mobile application (app) flashcards (i.e., digital flashcards), and gamified mobile app flashcards (i.e., gamified flashcards) in a privately owned language institute in Iran.
Ali Soyoof   +3 more
wiley   +1 more source

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