Results 191 to 200 of about 1,350,713 (406)

Programming time in multimedia user interfaces [PDF]

open access: bronze, 1992
Nuno Guimarães   +2 more
openalex   +1 more source

Narratives of preterm and full‐term preschool‐aged children: Analyses of different narrative dimensions

open access: yesBritish Journal of Developmental Psychology, EarlyView.
Abstract Preterm birth increases the likelihood of early language and cognitive delays, but less is known about later aspects of language development, such as narrative generation. Narrative skills involve dimensions, such as linguistic and narrative complexity, and preterm (PT) and full‐term (FT) children's narrative performances may vary across these
İbrahim Akkan   +5 more
wiley   +1 more source

From recorded to AI‐generated instructional videos: A comparison of learning performance and experience

open access: yesBritish Journal of Educational Technology, EarlyView.
Abstract Generative AI (GAI) and AI‐generated content (AIGC) have been increasingly involved in our work and daily life, providing a new learning experience for students. This study examines whether AI‐generated instructional videos (AIIV) can facilitate learning as effectively as traditional recorded videos (RV).
Tao Xu   +6 more
wiley   +1 more source

Emerging from the shadows: Digital stories of self‐advocates with intellectual disabilities

open access: yesJournal of Policy and Practice in Intellectual Disabilities, Volume 19, Issue 4, Page 360-369, December 2022., 2022
Abstract People with intellectual disabilities tend to be subjugated to social roles which make them feel invisible and misunderstood. This study examines the digital stories of self‐advocates with intellectual disabilities and explores their experiences of becoming leaders.
Kathy Ellem, Paul Harris, Iva Strnadová
wiley   +1 more source

To move or not to move? The effect of active versus passive pre‐training on cognitive load and in‐game performance in an AR game

open access: yesBritish Journal of Educational Technology, EarlyView.
Abstract A distinct feature of educational games using augmented reality (AR) is that the game is played through physically interacting with the environment, whereas physical interaction is typically rather limited in other digital games. Understanding and performing the interactive game mechanics can be cognitively demanding. Adding pre‐training could
Michaela Arztmann   +5 more
wiley   +1 more source

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