Results 161 to 170 of about 558,571 (280)
An eye tracking study: positive emotional interface design facilitates learning outcomes in multimedia learning? [PDF]
Peng X +5 more
europepmc +1 more source
Abstract Aim To develop and evaluate an e‐learning tool utilizing a generative pre‐trained transformer (GPT), a form of artificial intelligence (AI), to allow for realistic conversation on virtual patients when undergoing training on how to diagnose diseases of endodontic origin, and to evaluate improvements in self‐perceived skills.
Marian Prinz +3 more
wiley +1 more source
The Influence of Feedback Content and Feedback Time on Multimedia Learning Achievement of College Students and Its Mechanism. [PDF]
Taxipulati S, Lu HD.
europepmc +1 more source
ABSTRACT Background New learning methods require higher professor‐to‐student ratios, increased faculty preparation time, continuous professional development for educators, and expanded physical spaces within university settings. Objectives This systematic review aimed to answer the following PICO question: In dental students (P), what is the ...
Ana Arias +4 more
wiley +1 more source
Effect of Instructor-Personalized Multimedia in the Online Classroom
There is considerable evidence that well-designed multimedia resources can enhance learning outcomes, yet there is little information on the role of multimedia in influencing essential motivational variables, such as student engagement. The current study
B. Jean Mandernach
doaj
ICT multimedia learning affordances: role and impact on ESL learners' writing accuracy development. [PDF]
Alobaid A.
europepmc +1 more source
ABSTRACT Although the use of AI technologies (e.g., chatbots and automated writing evaluations (AWE)) has gained considerable attention in language learning fields in recent years, how AI technologies have been designed and implemented in language learning education, as well as their effectiveness, is understudied.
Shen Qiao +2 more
wiley +1 more source
Understanding the cognitive cost of multimedia learning: effects of visual load and language proficiency. [PDF]
Bali C, Tasdelen B, Bandi S, Zsidó A.
europepmc +1 more source
ABSTRACT This study examined English vocabulary learning by using three types of flashcards: paper flashcards, non‐gamified mobile application (app) flashcards (i.e., digital flashcards), and gamified mobile app flashcards (i.e., gamified flashcards) in a privately owned language institute in Iran.
Ali Soyoof +3 more
wiley +1 more source
Investigating Death by PowerPoint: Do Medical School Lecturers Adhere to the Cognitive Theory of Multimedia Learning in Their Slide Design? [PDF]
Le Blanc R, Cooper N.
europepmc +1 more source

